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Cshef
#185921512Wednesday, March 23, 2016 11:18 PM GMT

I have a model with a Humanoid in it and a part named Head. It makes it have a health bar but when I hit it ingame it doesnt loose any health? - hi add 3k to post count
M4LLARD
#185921592Wednesday, March 23, 2016 11:19 PM GMT

it's to do with your weapon. make your own and learn to script.
Cshef
#185921696Wednesday, March 23, 2016 11:21 PM GMT

But I tried multiple weapons and they dont effect it's health. - hi add 3k to post count
M4LLARD
#185921856Wednesday, March 23, 2016 11:24 PM GMT

again, learn to script and you'll understand why this is a scripters' forum, not a forum for fools using others' content
Cshef
#185921968Wednesday, March 23, 2016 11:26 PM GMT

1. I know how to script (somewhat) 2. Im not a fool, bashing others on a forum isnt the right way to do something. 3. How could I be using others' content when I inserted a part, and the humanoid. The weapons are inserted using InsertServices, not a free model. - hi add 3k to post count
M4LLARD
#185922152Wednesday, March 23, 2016 11:30 PM GMT

the weapons obviously do not class the model as a person, and therefore do not damage it. they likely check the players, or check other properties/hierarchy of the model, before dealing damage. make them yourself, and you won't have this issue.
Cshef
#185922194Wednesday, March 23, 2016 11:31 PM GMT

Ok, that helps. Better than hating on people who are asking a question. - hi add 3k to post count
crome60
#185923440Wednesday, March 23, 2016 11:52 PM GMT

You're better off getting rid of the humanoid and giving the part a custom amount of health. Then you'll check for the TakeDamage method for your weapons and have the model react accordingly.
12103net
#185923504Wednesday, March 23, 2016 11:53 PM GMT

if you're using a humanoid, make sure you have a torso part too, i think you need one.

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