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HarbingerXll
#186056229Saturday, March 26, 2016 1:16 AM GMT

1- Remove raider limit 2- Make it so both sides need to capture the terminal, the time captured saves. So lets say the raiders had it for 600 seconds and the vaktovians capture it, and the raiders cap again it starts from 600 seconds (also counts for vak ofc) Then it would probably be a fair base. 3- Give raiders a safe way out off their spawn or at least another option because you are forced to go under that small arc.
Nikomachus
#186056299Saturday, March 26, 2016 1:17 AM GMT

Support The raider spawn camping needs to be fixed....
HarbingerXll
#186056487Saturday, March 26, 2016 1:20 AM GMT

if this gets 100 replies will they apply these demands? :D
DivinePheonix
#186056530Saturday, March 26, 2016 1:21 AM GMT

No cause VAK is butthurt after what happened to them in the VOID war
Brutecus
#186056592Saturday, March 26, 2016 1:21 AM GMT

Even if we were to do anything you wish, there will always be a new excuse to why you didn't win.
HarbingerXll
#186056703Saturday, March 26, 2016 1:23 AM GMT

agreed but these terms are reasonable and it should defences/raids more fun for both sides. The changes don't favour a side it is just to make it more fair as said. This way more groups will be able to raid SMO. Just think about it.
Erechtheus
#186056786Saturday, March 26, 2016 1:24 AM GMT

that's pretty edgy brute
killer9094
#186057094Saturday, March 26, 2016 1:29 AM GMT

but if they cap after 1500 it will reset to prevent screwovers for VAK or something idk but support yes mean meme machine

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