It goes to the map but does not go back to the lobby
wait(1)
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.Torso.CFrame =
game.Workspace.Map1.TeleportInboundBrick.CFrame
end
wait(1)
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.Torso.CFrame =
game.Workspace.Spawns.Floor.CFrame
end
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