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CrazySkeptic2
#186307510Tuesday, March 29, 2016 10:07 AM GMT

1. 20 Minute Halves, 5 v 5 only to start the game, Technicals are 2 shots.2. Teams are given 6 timeouts for the entire game, players can foul 5 times before they are disqualified from the game (cannot play),2 technicals before they are ejected, being ejected will result in 1 game suspension3. Backcourt count is 8 seconds4. Inbound count is 5 seconds5. Hopstep is legal in the paint only6. Backspace putbacks are legal7. If you knock the shooter over or jump on the shooters head while they are shooting is a shooting foul.8. Press (can steal) is allowed on inbounds after a turnover or disrupted play9. Timeouts called under 2 minutes left in a quarter will advance the ball to the frontcourt, otherwise it will be advanced to the side in the backcourt10. If the ball does not release from a player's hand, whether they jump or not, the play is still live.11. If the player backspaces the ball and picks it up again, that is a travel.12. If a dunk is missed and does not hit the rim or backboard, then it is a travel13. If a player airballs and gets the ball back when no other player touches the ball, it is a travel14. Arguing with the referees constantly will result in a technical15. If the ball is inbounded and it does not enter the court or goes behind the player without the defense touching the ball, then it is considered a turnover16. Pressing on a fastbreak will result in a reach in foul, stealing the ball or knocking the dribbler over (1 and 1 after 4 fouls.)17. You are only allowed to reset for stamina during halftime18. Overtime is 5 minutes19. Jumping on the rim and taking the ball off the rim will result in goaltending or basket interference20. If you shove the player out of bounds, backcourt, or on the ground its a blocking foul21. Excessive trash talking will result in a technical22. Teams are required to have jerseys, Home being light colors, away being dark colors (Unless prior arrangements are made between team owners)23. Instigating conflicts will result in an immediate ejection, and 2 game ejection, hitting back will result in a technical or ejection, depending on the severity24. If the dribbler knocks the defender over it's a charge, unless they both fall its a blocking foul 25. If a player resets, they are ineligible to play for the rest of the half

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