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Marezer
#186602595Saturday, April 02, 2016 10:17 PM GMT

I know you can for a ScreenGui, but can you do so on a SurfaceGui?
iDerpyDogez
#186603887Saturday, April 02, 2016 10:34 PM GMT

same question >.> #code print('I am very bootiful')
Marezer
#186611017Sunday, April 03, 2016 12:15 AM GMT

B1
GlitchMasta47
#186611677Sunday, April 03, 2016 12:23 AM GMT

Yes, you can. It is just like this: You use a script to tween a GUIObject based off of its ClassName It would obviously be the same, because the object:TweenPosition() is for anything with a ClassName of a qualified GUIObject ClassName Basically: If you can do a GUI object in ScreenGUI, you can do the same in SurfaceGui Additionally, why are you going to ask here and not check if the object:TweenPosition() would be a valid function? BABOOSH! IMAH BE USIN MAH MIND BLOWIN DEVICE! BABOOSH! IMAH BE USIN MAH MIND BLOWIN DEVICE!
Marezer
#186612024Sunday, April 03, 2016 12:28 AM GMT

I've attempted to Tween a Frame within a SurfaceGui many times. Perhaps my script is wrong? local order = script.Parent.Parent.OrderFrame order:TweenPosition(UDim2.new(0.99, 0, 0, 0), "Out", "Quad", 1, true)
iDerpyDogez
#186613906Sunday, April 03, 2016 12:52 AM GMT

Try checking your directories again? #code print('I am very bootiful')
GlitchMasta47
#186891959Thursday, April 07, 2016 1:24 AM GMT

Try using the same script but used in a ScreenGUI. If it works, then I guess it does not work, even though it is literally the same. BABOOSH! IMAH FIRIN MAH MIND BLOWIN DEVICE!

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