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I'm sick and tired of v3rmillion hacking/exploiting roblox games, and it needs to stop.
I want to stop these v3rm exploits, with these DLL injectors and crap. We all need to team up and get to it on scripts that completely stop v3rm. Now you may be asking, "Why can't we just use FE?" FilteringEnabled DOESN'T stop exploiters, it may slow them down, but it won't completely stop them.
So I'm saying a bunch of scripters should all team up and STOP v3rm. Writing scripts, stopping them, non-FE compatible, imagine it! We, the ROBLOX community, WILL STOP V3RMILLION!
┬┴┬┴┤( ͡° ͜ʖ├┬┴┬┴ hello kids |
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LuaLlamaJoin Date: 2014-01-25 Post Count: 1123 |
*cringe* |
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So. . . anyone got any ideas?
I thought so. ;p |
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cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
The people at v3rm are not the ones creating the exploits, they're the ones leaking them from people who do create them.
Also you can't prevent exploiters from simple Lua scripts in your games. You can stop a lot of popular things but there are almost always ways around it. |
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*****cringe*****
At least I get what you mean, but just use FE, because all you gotta worry about is walkspeed, noclip, etc... Because only the player replicates. |
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now, this may seem crazy, but i've seen something on khols epix edit EISS admin and it had a setting when you put it on true, it tries to detect cheat engine on their pc
we should do this but with injectors!
┬┴┬┴┤( ͡° ͜ʖ├┬┴┬┴ hello kids |
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heck, i've seen FE places exploited
┬┴┬┴┤( ͡° ͜ʖ├┬┴┬┴ hello kids |
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I mean FE stops 99% of exploiters, very few exploiters have a decent enough exploit and the capacity to do any actual damage with FE enabled. To make any changes to the server they'd have to replicate them to the server, which is no easy task. I think we'll live with the 1%. But if you can only live with .01% then well using a decently written in-game anti-exploit designed specifically to be used with FE should pretty much stop all exploiters dead in their tracks. Well, that and making sure you as the game developer don't create and exploitable holes in your client-server communications. Which means handle all sensitive data on the server side, use sensitive data-altering functions (such as functions coded to update DataStores), etc. in the proper manner. As a point of reference, try and keep anything that makes/gets/edits/etc. sensitive data on the server.
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Cough cough "We, the ROBLOX Community, WILL STOP V3RMILLION!" . "Community" ...Cough cough, "We" ...Cough cough
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They can get exploited, due to not checking with the client and server on events, and players replication. |
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LuaLlamaJoin Date: 2014-01-25 Post Count: 1123 |
The thing is, we have no way to deal with D LL inj3ctions as we are not allowed k3rnel access. ROBLOX Devs will have to deal with this on their own. While it may be possible to detect that a player is cheating and kick them, nothing on our side will be fo0lproof.
too long didn't read:
Deal with the exploits.
Also, sorry about using spaces, and 3's. Roblox was blocking my post. |
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Such a nice llama. +1 Cookie
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Roblox has 2 options, spend a lot of time and money and fix exploits for a long time, or leave it. |
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Cough Ahem Ahem, can you please elaborate on this theory of the Roblox "Community" *the pain* Cough getting to "together" *goodness gracious* to stop v3rmillion.
Have you ever seen a fierce animal you were sure would never bite? Because i haven't. Ittoryu: Daishinkan!!(Great Dragon Shock!!)
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GUYS I DID IT I FOUND A SOLUTION!
SCRIPT:
while true do
--if theres no game then theres no exploiters amirite?
end |
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I actually lol'd at that one. +1 Cookie xD
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LuaLlamaJoin Date: 2014-01-25 Post Count: 1123 |
Ahh, sometimes the simplest solutions are the best...
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rLuaRBLXJoin Date: 2016-01-04 Post Count: 70 |
Being a known v3rmillion member myself, I can say that not all of the community exploits, and as far as the ones that do exploit, their exploits can be easily patched.
ROBLOX patched the allocate console command in C++, which now forces users make their own design, rather than a console. This can be done with CLR components too, though, which is how you patch our exploits.
Simply crash roblox when a dll is injected (similar to what skype does) or set breakjoints when a CLR component is compatible with the game. |
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LuaLlamaJoin Date: 2014-01-25 Post Count: 1123 |
Too bad roblox has to have more than 4 brain cells to figure that out. |
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@Lua, they lost their 4th one reading @OP's comment, and their third reading this one. |
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cntkillmeJoin Date: 2008-04-07 Post Count: 49450 |
LTB4 you're a skid (yes I know you 'rLuaRBLX' are the pretentious little skid known as ispec or whatever).
For one, nobody with a brain would even need to use AllocateConsole. And you can't simply 'patch' DLL injection without doing a lot of other things, which of course still doesn't make it 100% safe.
You know nothing about exploiting, stop talking about it (this is literally the 6th time at least) that you've talked about it. |
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@Flux, what year did you join roblox, on your original... You know too much. #Compliment |
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LuaLlamaJoin Date: 2014-01-25 Post Count: 1123 |
@Lua and as the day wore on, they became so frustrated at the confusing world around them, they busted a nut. |
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cmon guys, there's GOTTA be a way to stop the exploiters
┬┴┬┴┤( ͡° ͜ʖ├┬┴┬┴ hello kids |
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gangman67Join Date: 2011-06-04 Post Count: 798 |
TO stop der xploits just du dis contract wif da people at v3rm be lik yo gota salad? wen dey say no dats when u b lik I gota salad I wil giv 4 da anti xploits? an dey be lik yo ok! |
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