of     1   

Tyanarus
#187418005Friday, April 15, 2016 3:25 PM GMT

Roblox said that tix is pretty much obsolete anyway in terms of profitable wealth right? I mean if you look at the blog: "There is another benefit to removing tickets, and that is it removes the incentive to create alt accounts. We don’t believe it makes sense to provide a currency bonus to having multiple accounts, as this drives behavior that is not at the core of ROBLOX." Specifically this point is moot considering ROBLOX makes the argument prior that: "The ticket bonus for place visits has become a very small factor to most developers relative to the ROBUX economy." Hence even if botting for place visits has a bonus, according to ROBLOX's argument the income would still not be at all large enough to incentivise the behavior. Not to mention if ROBLOX did away with/lowered the price floor there'd be no incentive to create alts in order to receive tix to get clothing, not their fault for wanting to look good. And the fact they lower it now is silly as its removed the only way an NBC can get clothing from developers within the clothing sector, meaning the original idea of the price floor to aid Designers income (Which was already destroyed by the huge black market of asset copying whose popularity is DIRECTLY RELATED to the price floor) is automatically wrecked AGAIN, as they lose the entire NBC market of their sales because they are unable to acquire R$ without payment, which they might not be able to do. This update, or downgrade is simply concentrating the entire site into JUST games, instead of the multi-functional purpose it served prior, such as graphic design, roleplaying (This update means that characters would need to be BC in order to purchase outfits related to roleplay, like a Mage outfit or a Knight, as to my knowledge the available clothing provided free by Roblox has no relation to this.) and group wars. Sure you could give your members the clothing at the fort, but an integral part of it is the raiding, aka. assaulting another groups place, how would it look epic if half the people who represent your group haven't even got the uniform!? Also, a rather simple idea to police tix, would be to adapt the IP banning system to prevent users from the same IP address from earning tix if they log on to say, more than 4 accounts in the day (Alts are normally hundreds, 4 alts would have little incentive worth) Frankly, again, the ROBLOX Corporate decisions are driving ROBLOX to be a solely gameplay-related website instead of the plural, complex and frankly WONDERFUL creation it was.
Tyanarus
#187418251Friday, April 15, 2016 3:31 PM GMT

Le bompe.
Reynald2366
#187418432Friday, April 15, 2016 3:35 PM GMT

In short they care about developers and paying users In their perspective we're the plebeians and the paying users are the nobles who deserves much privileges while we are here rotting and soon to be removed in the future Making the platform not free to play but Pay to play
Tyanarus
#187418517Friday, April 15, 2016 3:38 PM GMT

Its kinda funny how in trying to scrape up excuses for this, they mooted one of their own points, lol. This will turn into Neverwinter soon enough, aka. a macs game that bleeds people of cash to even be able to play.
Tyanarus
#187419886Friday, April 15, 2016 4:12 PM GMT

Blimp blomp, keep it on le first page.
Reynald2366
#187419959Friday, April 15, 2016 4:13 PM GMT

Hi I'm still here Did you know roblox has a community but mods are not listening?
IZDIHARBACHEN
#187420082Friday, April 15, 2016 4:17 PM GMT

Hmm let's see , Creating alt acc helps the original players who created the alt acc to gain tix?
Tyanarus
#187420084Friday, April 15, 2016 4:17 PM GMT

Not to mention CAPTCHAs would remove most botting types, and more sophisticated ones would remove more botting, so its a completely irrelevant point.
Tyanarus
#187420139Friday, April 15, 2016 4:18 PM GMT

"Hmm let's see , Creating alt acc helps the original players who created the alt acc to gain tix?" Yes, however ROBLOX states that income from this is not at all large, so it wouldn't make such a big difference.
LNG257
#187420530Friday, April 15, 2016 4:27 PM GMT

Before the massive drop before the removal of tix, the Tix:Robux ratio was usually between 17 to 20:1. So it would take two accounts worth of daily login to get one robux. In a very, very long run with lots of alts, that can eventually pay off, but for the average user it's extremely limiting.
Tyanarus
#187420733Friday, April 15, 2016 4:33 PM GMT

"Before the massive drop before the removal of tix, the Tix:Robux ratio was usually between 17 to 20:1. So it would take two accounts worth of daily login to get one robux. In a very, very long run with lots of alts, that can eventually pay off, but for the average user it's extremely limiting. " True, however CAPTCHAs of sufficient strength should remove the ability to bot for the most common botting types, advanced botting would be required to break them, and those are less common, but the IP limit might help out with the more low-key botting. If they're using VERY sophisticated botting then they're sad, it only needs to be of sufficient strength to reduce its risk-effort proportion.
LNG257
#187420844Friday, April 15, 2016 4:35 PM GMT

Exactly. Roblox went to the extreme, when they could have tracked account IPs and required captcha's for multiple logins to different accounts from the same IP, and at account creation.

    of     1