DonolanJoin Date: 2016-04-15 Post Count: 956 |
"Dear ROBLOX Community:
In the next 30 days, ROBLOX will discontinue Tickets. This is one of the biggest changes we have ever made to our platform. While many of you will welcome this change, I know that many of you will be concerned. I want to explain our reasoning here, and also share details of the process we will go through with this migration."
"Nine years ago Erik Cassel, John Shedletsky, Matt Dusek and I designed the original ROBLOX economy. At the time, virtual currency was a new concept, and typically only used in online MMO’s. Virtual worlds like Second Life and Club Penguin were popular, and social platforms like Facebook were just coming into existence. Smart phone mobile gaming did not exist."
One has died and one has quit and I don't even know if Matt Dusek still works at Roblox. MMO means Massively multiplayer online so you didn't need to put online in front of it.
"In designing our virtual economy, we decided on two forms of currency, Tickets and ROBUX. ROBUX formed the backbone of our economy, while Tickets were designed to reward participation (building stuff and playing the game) without giving out free ROBUX (which would cause inflation for all users who purchased them). At the time, it was a common practice for many games to have two currencies.
We have come a long way since that time. Today, the economy in ROBLOX is more and more driven by developers, who create imaginative and creative games. Many of these games have their own currencies, and many of these games provide their own retention bonus systems. We’ve introduced a host of ways for our developers to make ROBUX. The ticket bonus for place visits has become a very small factor to most developers relative to the ROBUX economy."
The Ticket bonus for place visit has not become a very small factor to most developers. Your are very incorrect in this because it only is a small factors to developers who have games with +1,000 users a day your forgetting the smaller users and build showcases and most likely many more.
"Our catalog is going through a similar expansion over the next year, as we begin to allow ROBLOX developers to sell body parts, hats, gear, animations and other items."
Dis gonna be guud.
"We are removing tickets for a number of reasons. Although familiar to many of us, they are confusing to first-time users. We believe removing tickets will simplify our product in all areas, from the UI to the catalog to user-accounting."
Wha-aat. This is a game, anything can be confusing for a new user. This also goes for mobile games, console games, board games, card games, and etc.
"We have many things in store for the majority of ROBLOX players who do not want to become involved with the ROBUX economy. In the catalog, we intend to provide more free items, so that avatar customization without ROBUX continues to be creative and rich. Today, we have introduced two free packages for your character. Going forward, we will feature the work of top creators in the community as we migrate to a fully community driven catalog."
Providing 2 or 3 free items won't allow much customization for a social game and if you do add in a bunch of items this will make it so that users who are clothes designers who see a increase in clothes being bough from them.
"There will no longer be any Ticket bonus for logging in daily. As our platform has matured, we believe the reason to come to ROBLOX should be the desire to experience incredible things with your friends. We do not want to incentivize people to “check in” every day."
I wouldn't say matured is the correct word I would say instead advanced on because this game hasn't matured. And you incentivized people once you added price floor.
"For our deeply engaged users we want to be able to provide more valuable rewards that are not directly tied to login. While we are going through this 30 day transition, we will be making several gifts available to our users based on their engagement. We will be announcing these gifts tomorrow on the blog.
There is another benefit to removing tickets, and that is it removes the incentive to create alt accounts. We don’t believe it makes sense to provide a currency bonus to having multiple accounts, as this drives behavior that is not at the core of ROBLOX."
The Majority of people created alts so when they got banned they would have another account to use, very few people I predict actually used alts to get more money and if they did it was BC users.
"The impetus behind removing tickets is not to make more money. The primary reasons have always been product simplicity, botting, and not incentivizing certain behaviors."
Yes, it was. Stop trying to validate yourselves.
"For those of you who are clothing developers, we believe that over time you will have a richer opportunity as we expand our catalog to a next generation avatar. We will be lowering the ROBUX price floor on shirts and pants to help increase the volume of sales of these items for our creators. We have a roadmap for the future of avatars on ROBLOX, and as these new features roll out, new opportunities for clothing designers will follow, making the catalog more robust and high quality."
I personally like the next avatar the 4.0 but let's be honest it's gonna get a lot of crap.
Note: I use an addon for chrome called Grammarly, I suggest you use it. |