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JakeGreenway
#188431802Sunday, May 01, 2016 11:00 PM GMT

I: Strike Rule II: League Rules III: Team Requirements IV: Gameplay V: Overtime VI: Offensive Rules VII: Defensive Rules VIII: Special Teams IX: Flags —————————————————————————————————————————————————————————————————————— I: Strike Rule • Each team will get 3 strikes, once earned 3 the coach will be fired. Specific ways to get strikes: • Forfeit a game • Cheat in a game • Illegal signings You will get a strike for any illegal actions. Commissioners will decide if they are worthy enough to receive a strike. II: League Rules • 6v6 and 7v7 games will be played. If you both teams have 7, 7v7 must be played. • 2 Subs can be used for a team, those subs will be chosen by skill level. (Refs will decide) • Signings will be posted on the wall, the team owner and player must agree. • A transfer can occur when a player asks his coach for a transfer, their coach may ask the team he wants to go to for another player. Each team must agree to terms. • Holding a player hostage will result in a strike, and that player will automatically be released. • If any player is caught using an alt, they will be exiled from the league. • If a player joins the league on an alt but everyone knows who he is, they will still be exiled. Main accounts must be in the league, not alternates. • If a player accepts to 2 teams without being released they will receive punishment. III: Team Requirements • Each team must have a Head Coach, and a Co-Coach. • Each team must have their own stadium. • Each team must have a matching home jersey (being dark colored) and a matching away jersey (being light colored.) • Helmets are required. • Each team must have at least 12 Players. IV: Gameplay • 4 Quarters, 5 minutes each quarter. • Each team will receive 3 time outs per half. • 4 Downs, 10 yard first down. • Clock stops after: - Kickoffs - Turnovers - First downs - Incomplete pass - Player goes out of bounds • The clock stops after first downs, once the chains are set the clock will start again. V: Overtime • Overtime will start with a coin flip, the away team calls the flip. • If Team A wins the toss, they may select offense or defense. • If Team A choses defense, they will still get an offensive chance no matter what. • The Offensive team will start at the 25 yard line. • If Team A kicks a field goal, and Team B scores a touch down, Team B wins the game. • If both Team A and Team B score a touchdown, another overtime will be played. VI: Offensive Rules • The ball must be snapped on every play. • Hiking in team chat is not allowed, but alternate words are allowed. (Any words are fine) EX: Omaha, Hut, Clap, etc. • A quarterback may run whenever. • Pushing off of a CB or setting picks will result in a pass interference call. • If the WR goes out of bounds then comes back in and touches the ball, it will result in a penalty. • A quarterback may jump over the blockers as much as they need. • Stacking on players heads will result in illegal formation. • No player with the ball can dive for yards unless it is into the endzone. • Using "T" (Dive) to get open is illegal. • The center can only snap it to the QB or RB. VII: Defensive Rules • No defensive player will be able to dive until the QB has crossed the LOS or the ball is released. Diving to get closer to a WR is illegal. • Jumping over the centers head is legal. • Stacking on players heads will result in illegal formation. • Shoving a WR out of bounce will result in defensive pass interference. • Mile interceptions/tackles - First warning: Redo - Second warning: Flag - Third warning: Ejection • Miles will be judged my refs. VIII: Special Teams • Kickoffs are kicked at the 35 on 75 power below. • Stacking on kickoffs is illegal. • If the ball is kicked off and goes out of bounds before it hits the endzone the receiving team will get the ball at the 40 yard line. • PATs/Field goals are kicked on 65 power or below. • The los for PAT attempts is the 10. • The kicker must stay inside the 20 yard line on PAT attempts. • The ball must be snapped on PAT attempts. • Hiding the ball on PATs/Field Goals will result in a flag. • Punts must be on 70 power or below. • A punt may travel out of bounds. • It is an auto punt if the los is behind the 50 on 4th down UNLESS: - Less than 2 minutes in the half - 4th and 2 or less. • The ball must be snapped. • The kicker must be within 10 yards of the LOS. • Each team will get 2 onside kicks per game. • You may only use 1 onside kick the first half, if you still have both the 2nd half you can use them both. • The kicking team will kick from the 35. • The receiving team will line up on their 45. • The ball must cross the kicking teams 45. IX: Flags • Offsides (OS) - 5 yards - Player is lined up passed the LOS. • Illegal formation - 5 yards - Players are stacking. • Neutral Zone Infraction (NZI) - 5 yards - A defensive player crosses the LOS inside the hashes. • - Encroachment - 10 yards - Defensive player makes contact with an offensive player. • False Start (FS) - 5 yards - Any offensive player moves across the LOS before the ball is snapped. • Pass interference - 15 yards. • Forward pass - 5 yards - A player throws the ball forward passed the LOS. • Intentional grounding - 5 yards - A QB throws the ball nowhere near any player inside the pocket • Unsportsmanlike Conduct - 5 yards - Disrespectful behavior by a player towards an opponent or ref. • Equipment Flag - 5 yards - A player isn't wearing the correct jersey or helmet. • Holding - 5 yards - An offense or defensive player dives when not allowed. • Illegal snap - 5 yards - The center snaps to a player not in the back field. • Mile - 5 yards - The second time one player tackles their opponent from a distance. • Illegal kick - 5 yards - The kicking team does not meet the required special teams rules. • To many men (TMM) - 10 yards - A team has more than 6 or 7 on the field. (Depending if 6v6 or 7v7) • Delay of game (DoG) - 5 yards - The QB does not snap the ball before the play clock runs out. • Horsecollar - 5 yards - A defensive player dives behind the los and tackles a player. • Illegal Diving - A player dives with the ball and not allowed.

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