It entirely depends on the range of movement you have, and the ease of development overall.
If you want forward propulsion purely to power the movement of your plane it would could inserting BodyForce, or BodyVelocity, into main key parts of your plane and controlling these via script.
If, for instance, your plane is locked in a certain orientation, you could use BodyForce/BodyVelocity to control the Forward/Back motion, BodyPosition to control the current height of the plane and BodyGyro to control the current rotation.
There are other methods available obviously, playing around with the BodyMover objects is definitely recommended. |