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SuperLol211
#188716575Saturday, May 07, 2016 10:56 AM GMT

Ok, so I'm following the ROBLOX Wiki 'Changing default character animations' guide, and I'm using the following script (inserted into ServerScriptService) game.Players.PlayerAdded:connect(function(player) while not player.Character do wait() end local character = player.Character local animateScript = character.Animate animateScript.idle.Animation1.AnimationId = 'http://www.roblox.com/asset/?id=161100084' end) The asset ID is my own animation. Now, of course you can see the second to last line containing the asset ID, it says idle. So when I play, the idle animation becomes the asset. However, when I change 'idle' to 'walk', it doesnt work. Why?
SuperLol211
#188716686Saturday, May 07, 2016 11:01 AM GMT

Nevermind, figured out you had to change Animation1 to WalkAnim.

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