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ChefJustice
#188767746Sunday, May 08, 2016 2:21 AM GMT

Alright, so I'm trying to get an NPC to rotate to face the player when clicked. This script exists within a ClickDetector found inside the NPC model. "gyro" is a BodyGyro located within the torso of the NPC. The properties of gyro are as follows: D = 0 P = 3000 MaxTorque = inf,inf,inf function clicked(Player) if bool == false then bool = true local target = Player.Character.Torso local root = script.Parent.Parent.Torso local gyro = root.BodyGyro local x = (target.Position.X) gyro.CFrame = CFrame.new(root.Position, Vector3.new(target.Position.X, root.Position.Y, root.Position.Z)) wait(1.2) bool = false end end My problem is this: after maybe 10-15 seconds, regardless of whether or not I click on it, the BodyGyro will start spinning out of control and I have no idea why. Setting MaxTorque to 0,0,0 obviously fixes but in turn ruins the script itself. I've also tried using Instance.new("BodyGyro") to spawn in a new object each time the script runs, but no luck.
ChefJustice
#188769257Sunday, May 08, 2016 2:49 AM GMT

bumpyplz
ChefJustice
#188777305Sunday, May 08, 2016 5:56 AM GMT

bump4bambismom

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