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Canadian_Developer
#189445373Friday, May 20, 2016 9:08 PM GMT

Hello CS developers! These are the plans and ideas to make a MILSIM based of the invasion of Normandy on Omaha beach, Green Dog sector. Section I: Developers, what you should do Section II: Game map/style/general plans SECTION I pokl, scripts primary, for now we need you to make health bricks One version that disappears on 0 health, another version that goes cancollide false on 0 health. sentinelcomanche, gun development primary, map building, etc. ihuskyhd, imports primary, to import: C47, Vickers supermarine spitfire, P51 D Mustang, Focke Wolf FW-190, jeep with mount for an MG, and tanks i will look into later. me: map development primary, gun development assistance, secondary scripting other develops: building, etc. SECTION II CTF gamestyle. If you've ever played fireteam, we're going for that style. Except you storm the beach, then capture points in order. TEAM WORK IS NECCESARY, THIS IS A MILSIM, AND AN FPS THAT DOES NOT HOLD YOUR HAND. Separate tutorial server may be made. There will be squads/fireteams, possibly a small RP aspect. Map will be large, hopefully our players wont complain about this. Again, there will be vehicles such as tanks, aircraft, I have already started work on AI planes that fly around and can be shot down. We will have gamepasses, such as controlling battleship guns (naval artillery), and special items i can't think of off the top of my head. Classes - medic class, officer, paratrooper, rifleman, leave suggestions below And if you're a random person reading this, leave what you think about this plan in the replies! CS - TruNorthStrong "we will put the ww2 community to shame"
charizard45
#189448883Friday, May 20, 2016 10:11 PM GMT

"pokl, scripts primary, for now we need you to make health bricks" health bricks, yeah i'm done here
SentinelComanche
#189466329Saturday, May 21, 2016 3:24 AM GMT

where tf do we get these

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