okay lulz
probably could use a different difficulty returner. Each one returns the number of each enemy per round.
if 5 >= round and round >= 1 then
characters = {
math.min(5 * round), --guy 1
math.min(0 * round), -- guy 2
math.min(0 * round), -- guy 3
}
elseif 10 >= round and round >= 6 then
local round = round - 5
characters = {
math.min(6 * round),
math.min(4 * round),
math.min(0 * round),
}
elseif 15 >= round and round >= 11 then
round = round - 10
characters = {
math.min(7 * round),
math.min(5 * round),
math.min(3 * round),
}
elseif 16 >= round and round >= 20 then
round = round - 15
characters = {
math.min(5 * round),
math.min(7 * round),
math.min(5 * round),
}
elseif 25 >= round and round >= 21 then
round = round - 20
characters = {
math.min(2 * round),
math.min(8 * round),
math.min(7 * round),
}
elseif 30 >= round and round >= 26 then
round = round - 25
characters = {
math.min(0 * round),
math.min(10 * round),
math.min(10 * round),
} |