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Roytt
#189665410Tuesday, May 24, 2016 5:05 PM GMT

Could you give me a small example?
DiscoveryDev
#189665456Tuesday, May 24, 2016 5:07 PM GMT

game:GetService('RunService').RenderStepped:connect(function() print('stfu') end) or while true do game:GetService('RunService').RenderStepped:wait() end Rendersteps are in loops basically.
Roytt
#189665902Tuesday, May 24, 2016 5:21 PM GMT

In the first example is it going to print 'stfu' once very rapidly or is it going to fire multiple times? and in the second example it is going to wait a very small amount of time for each iteration of the loop?
DiscoveryDev
#189666073Tuesday, May 24, 2016 5:27 PM GMT

First example, it's going to constantly print 'stfu', second example it'll just continuously fire whatever is in the while true do

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