game:GetService('RunService').RenderStepped:connect(function()
print('stfu')
end)
or
while true do
game:GetService('RunService').RenderStepped:wait()
end
Rendersteps are in loops basically.
In the first example is it going to print 'stfu' once very rapidly or is it going to fire multiple times?
and in the second example it is going to wait a very small amount of time for each iteration of the loop?