|
Link to how this works:
http://wiki.roblox.com/index.php?title=API:Class/UserInputService/InputBegan
Now if you know how this works, currently gameProcessedInput is only set to true if the input was used on a gui. Technically, gameProccessedInput should be true for anything the game handles as well...
However, when testing my code and what not, I noticed that when a user clicks on a click detector the event still fires with gameProcessedInput set to false. I believe roblox has forgotten click detectors are an existent feature and should also cause the gameProcessedInput state to be true. Please bump this to bring it to their attention. |