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ScripterJohn13
#189703372Wednesday, May 25, 2016 5:21 AM GMT

Link to how this works: http://wiki.roblox.com/index.php?title=API:Class/UserInputService/InputBegan Now if you know how this works, currently gameProcessedInput is only set to true if the input was used on a gui. Technically, gameProccessedInput should be true for anything the game handles as well... However, when testing my code and what not, I noticed that when a user clicks on a click detector the event still fires with gameProcessedInput set to false. I believe roblox has forgotten click detectors are an existent feature and should also cause the gameProcessedInput state to be true. Please bump this to bring it to their attention.

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