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doat
#190029098Monday, May 30, 2016 12:18 AM GMT

Hello, I am trying to make a gun but when I try to shrink it, some of the cylinders are not shrinking properly. Can someone post a link that'll give me a fixed script? Or at least tell me how to fix it? Thanks
Syntropy
#190029392Monday, May 30, 2016 12:22 AM GMT

You didn't even post the script.
iiEssence
#190029520Monday, May 30, 2016 12:23 AM GMT

Resize the mesh, not the part
doat
#190063379Monday, May 30, 2016 1:05 PM GMT

I think the script's broken. Here, tell me what you think; scale = 10 / 70 local representation = Instance.new("Model") representation.Parent = script.Parent representation.archivable = false representation.Name = "SmallMap" function makeRepresentation(obj, cf, name) if not obj.archivable then return end if ((obj.className == "Part") or (obj.className == "Seat") or (obj.className == "SpawnLocation")) then local rep = Instance.new("Part") rep.formFactor = obj.formFactor rep.Size = obj.Size * scale rep.Transparency = obj.Transparency rep.Reflectance = obj.Reflectance rep.Material = obj.Material rep.BrickColor = obj.brickColor rep.Anchored = true rep.Locked = true rep.TopSurface = Enum.SurfaceType.Smooth rep.BottomSurface = Enum.SurfaceType.Smooth rep.Shape = obj.Shape rep.Name = name (This is ----> mesh = Instance.new("SpecialMesh") underlined mesh.Scale = obj.Size * scale / rep.Size blue) local list = obj:GetChildren() local objMesh = nil for x = 1, #list do if (list[x].className == "Decal") then local copy = list[x]:Clone() copy.Parent = rep elseif (list[x].className == "SpecialMesh") or (list[x].className == "CylinderMesh") or (list[x].className == "BlockMesh") then objMesh = list[x] end end if objMesh ~= nil then mesh:Remove() mesh = objMesh:Clone() if (objMesh.className == "SpecialMesh") and (objMesh.MeshType == Enum.MeshType.FileMesh) then mesh.Scale = objMesh.Scale * scale else mesh.Scale = objMesh.Scale * obj.Size * scale / rep.Size end elseif obj.Shape == Enum.PartType.Ball then mesh.MeshType = Enum.MeshType.Sphere elseif obj.Shape == Enum.PartType.Block then mesh:Remove() mesh = Instance.new("BlockMesh") mesh.Scale = obj.Size * scale / rep.Size --mesh.MeshType = Enum.MeshType.Brick else mesh.MeshType = Enum.MeshType.Cylinder rep.Shape = Enum.PartType.Ball end mesh.Parent = rep rep.CFrame = cf:toWorldSpace(obj.CFrame + obj.Position * (scale - 1)) rep.Parent = representation else if (obj == workspace) or (((obj.className == "Model") or (obj.className == "Tool") or (obj.className == "Hat")) and (obj ~= representation)) then local list = obj:GetChildren() for x = 1, #list do wait() makeRepresentation(list[x], cf, name .. "->" .. list[x].Name) end end end end local _, t = wait() print("Making a Small-Map...") makeRepresentation(workspace, CFrame.new(0, 1.2, 0), "Workspace") local _2, t2 = wait() print("Small-Map is done! Time taken: " .. t2 - t .. " seconds.")

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