Use this instead:
local PlayersAllowedToChangeTeam = {["PlayerName1"] = true, ["PlayerName2"] = true}
function ChangeTeamOfFollowingTable(Table)
for i,v in ipairs(game:GetService("Players"):GetChildren()) do
if Table[v.Name] then
v.TeamColor = BrickColor.new("Orange")
end
end
end
game:GetService("Players").PlayerAdded(connect ChangeTeamOfFollowingTable(PlayersAllowedToChangeTeam))
This will change the team of the allowed table when they join the game. |