of     1   

Grim5
#1909937Monday, July 21, 2008 4:07 AM GMT

I know its going to be hard to do, but I am noticing certain games are not as laggy as other (and the size and amount of players wont always be the role factor) I also heard that there was a anti-lag script that people could use, and if this is true, why not just automatically install it into all games to help speed the game up and make Roblox funner!
leeor_net
Top 100 Poster
#1911071Monday, July 21, 2008 7:52 AM GMT

Because anti-lag scripts that I've seen are simple hacks (a better term would be a 'work around') that remove moving bricks after a certain period of time. The problem stems from having too much detail or too many dynamic bricks in a place. It also stems from inefficient useage of scripts -- e.g., thread leaking (in terms of LUA scripts) can certainly bog down a server's CPU as the thread count continues to rise. What it comes down to is that users will need to keep their places as optimized as possible. If found that, while I can create very detailed models for places that are under 3000 bricks, they can become excessively laggy when the 'connections' of said bricks reaches a count over 10,000. I'll look further into exactly what causes higher lag and how to design around that.

    of     1