This article details the rules regarding war within The Seven Kingdoms of Westeros .
War Requirements:
1: All wars must be approved by an Administrator
2: You must have a valid reason to declare war against another House
War Varieties:
1: Crown War
2: Independence War
3: Region War
4: House Officiality War
5: Revenge War
Rules:
1: Battles must take place at the main Battlegrounds
2: The Lord/Lady of each side MUST agree on a time for the battle to take place. - If a conflict arises, please be sure to provide evidence of an agreement between the Lord/Lady.
- For any time changes, both sides must agree.
- They must also be present for the war. If they are not, then the battle cannot take place.
- If a House backs out of a war, then they have automatically lost. By doing this, they will be exempt from punishment.
3: The battle should be 25v25.
- If one team fails to get 25, then the other side may use the available spaces for their team.
- If there is space, new soldiers are allowed to join a team at any point during the war.
- The teams do NOT have to be equal after the first battle, meaning that admins should not attempt to balance the teams by kicking people after the first round.
4: In order to win a battle, you must be the first to gain '5' wins.
Crown Wars:
1: You must be a Lord/Lady Paramount to declare war against the Crown, as realistically, Vassal Houses wouldn't have any supporters.
2: Losing a rebellion will either lead to your House's removal or will result in the Lord/Lady of the House stepping down if the Crown request this.
3: If the Crown is defeated, they may return to their original region as a Vassal House.
4: If the Crown steps down after a rebellion has already been announced, this will be considered as a surrender and the Crown will pass to the rebel House.
5: The new King/Queen has a grace period of 5 days before they can officially be rebelled against.
Independence Wars:
1: If you wish to become independent from the Crown, you must declare war against the Crown, but solely for independence.
2: Winning an independence war does not make you the ruler of the Seven Kingdoms; it only makes your House/Region independent from the Crown.
3: Losing an independence war will either lead to your House's removal or will result in the Lord/Lady of the House stepping down if the Crown request this.
Region Wars:
1: A House can only be the Paramount of ONE Region. You cannot run multiple Regions.
2: Once war has been declared against a Paramount, Houses from other Regions can assist either side.
3: If a Lord/Lady Paramount loses against a rebel House, their House may either switch Regions or stay in the current Region so long as their new Liege Lord/Lady allows them to swear fealty.
4: If a rebel House loses against their Lord/Lady Paramount, they will be forced to switch to another Region. If, however, the rebelling House is from another Region, the punishment will be decided by the Paramount whom they rebelled against.
5: If there is a new King/Queen, they are allowed, at first instance, to choose new Paramounts for their Regions. However, once these have been decided, the only way to remove a Paramount is through war.
House Officiality Wars:
1) In order to war an already official House and replace them in the genre, the current House must be extremely inactive. For example, if none of the House's members have visited King's Landing in over a week, they can be warred for officiality.
2) If the current House wins, the out-of-genre House must either merge, create a new House, or leave the genre.
3) If the new House wins and becomes official, the old House must either merge, create a new House, or leave the genre.
Revenge Wars:
1: Winning/Losing this type of war doesn't have any real consequence, it merely affects the losing House's honour.
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All Houses partaking in war must follow these rules.
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