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Xan_TheDragon
#192469698Friday, July 01, 2016 1:02 AM GMT

With the addition of user meshes, I think ROBLOX should enable texture transparency that is independent from the object/mesh. -- Why should this happen? Some meshes save triangles by using a texture to create advanced shapes, i.e. hair or leaves on a plant. Unfortunately, with ROBLOX's current system, the part would also be visible. There is a half-working "trick" to get texture transparency on your mesh to work, which is setting the transparency of the part to 0.001. Unfortunately this causes the mesh to appear incorrectly (You can see all of the opposite surfaces through the mesh), and thus does not look very good. If ROBLOX enables the ability to have texture-based transparency, then I think a lot more possibilities could be created with meshes. "Jet Fuel Doesn't Melt Dank Memes" --xCMCxSCOOTALOOx

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