[T1] Metal Pipe:
5 damage, 1 range
[T1] Baseball Bat:
3 damage, 1 range
[T1] Spear
5 damage, 2 range
[T1] Chair
4 damage, 1 range
[T1] Scrap Rifle
25 Damage, 30 Range, 1 shot - 40% miss
[T1] Scrap Pistol
15 damage, 10 range, 2 shots - 50% miss
[T1] Scrap Assault Rifle
20 damage, 10 range, 8 shots - 75% miss
Strength:
Increases damage with melee weapons. One point, +10% damage.
Perception:
Decreases miss chance by 5% every point. 10% chance to notice traps every point.
Endurance:
Increases hit points by 10 every point.
Charisma:
Allows for 1 personal follower every point. Charisma 5 for a town.
Intelligence:
Increases research chance by 5% every point.
Agility:
Increases dodge chance by 5% every point.
Luck:
+3% chance to find rare items every point |