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ethanlaj
#193389352Monday, July 11, 2016 6:26 PM GMT

while wait(1) do if game.Workspace.Soldier.Humanoid.Health==0 and game.Workspace.Soldier2.Humanoid.Health==0 and game.Workspace.Soldier3.Humanoid.Health==0 and game.Workspace.Soldier4.Humanoid.Health==0 and game.Workspace.Soldier5.Humanoid.Health==0 and game.Workspace.Soldier6.Humanoid.Health==0 and game.Workspace.Soldier7.Humanoid.Health==0 and game.Workspace.Soldier8.Humanoid.Health==0 and game.Workspace.Soldier9.Humanoid.Health==0 and game.Workspace.Soldier10.Humanoid.Health==0 and game.Workspace.Soldier11.Humanoid.Health==0 and game.Workspace.Soldier12.Humanoid.Health==0 and game.Workspace.Soldier13.Humanoid.Health==0 and game.Workspace.Soldier14.Humanoid.Health==0 and game.Workspace.Soldier15.Humanoid.Health==0 and game.Workspace.Soldier16.Humanoid.Health==0 and game.Workspace.Soldier17.Humanoid.Health==0 and game.Workspace.Soldier18.Humanoid.Health==0 and game.Workspace.Soldier19.Humanoid.Health==0 and game.Workspace.Soldier20.Humanoid.Health==0 then game.Workspace.Baseplate1.Transparency=1 end end ??
TextSoaked
#193389409Monday, July 11, 2016 6:27 PM GMT

My eyes are bleeding from looking at that xD Any errors?
ethanlaj
#193389591Monday, July 11, 2016 6:29 PM GMT

then why won't it work
TextSoaked
#193389641Monday, July 11, 2016 6:30 PM GMT

Are there any errors?
ethanlaj
#193389805Monday, July 11, 2016 6:32 PM GMT

just tell me. I guess so because it didn't work
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#193390492Monday, July 11, 2016 6:41 PM GMT

[rfa#hidefromsearch]
[rfa#hidefromsearch]
#193390828Monday, July 11, 2016 6:45 PM GMT

[rfa#hidefromsearch]
Dominical
#193396569Monday, July 11, 2016 7:56 PM GMT

If they delete themselves on death then just put them all in one model(named, "Soldiers") then change the script to this: function whenGone() -- Put code in here that is executed once all soldiers are killed. workspace.Baseplate1.Transparency=1 end while wait(1) do if #workspace.Soldiers:GetChildren()==0 then whenGone() break end end print("All soldiers killed!")

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