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Rakonus
#194059363Tuesday, July 19, 2016 8:36 PM GMT

Okay so, ever since the introduction of MeshParts, some pretty cool things have been made. But what if you made a whole map on blender and transported it to roblox as a single meshpart, there would be little to no lag. Or if your map is too laggy, upload it to lender then reupload it to roblox as a MeshPart. Leave ideas and thoughts on this below please.
Otherworldliness
#194059627Tuesday, July 19, 2016 8:39 PM GMT

2ManyTriangles.
ItsWayne
#194059863Tuesday, July 19, 2016 8:41 PM GMT

2ManyTriangles [2]
UnderworldFPS
#194060435Tuesday, July 19, 2016 8:48 PM GMT

2ManyTriangles [3] Too much time if you inset Part by Part it's not worth it..
Rakonus
#194061011Tuesday, July 19, 2016 8:54 PM GMT

I completely brainfarted about triangles. lol thank you.
palamede
#194062891Tuesday, July 19, 2016 9:15 PM GMT

???????????????? What is "2ManyTriangles"
Otherworldliness
#194063010Tuesday, July 19, 2016 9:16 PM GMT

A MeshPart can only hold up to so many triangles. Once it passes the limit ROBLOX doesn't allow it to be used. 'Triangles' refer to the different parts that make up the mesh.
Ocks67
#194063679Tuesday, July 19, 2016 9:25 PM GMT

Plus, meshes don't have 100% accurate collision boxes. So at some points, you yould walk in the air while some other times you would clip thorugh things.
Pyracel
#194064860Tuesday, July 19, 2016 9:40 PM GMT

You could upload it in pieces. maybe 6. 4 if its small.

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