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#194290455Friday, July 22, 2016 6:06 PM GMT

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AxeHeads
#194290637Friday, July 22, 2016 6:09 PM GMT

textbox?
AxeHeads
#194290673Friday, July 22, 2016 6:09 PM GMT

if u use a text box then it should work if a player clicks it and starts typing
AxonMega
#194290711Friday, July 22, 2016 6:10 PM GMT

I think you put the SurfaceGui in StarterGui, and set its adorned to be the block.
KeiRoMultiverse
#194290822Friday, July 22, 2016 6:12 PM GMT

Make its parent ScreenGui and have a script change its Adornee to the part you want.
AxonMega
#194290887Friday, July 22, 2016 6:12 PM GMT

@KeiRoMultiverse No, my method is better.
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#194291264Friday, July 22, 2016 6:18 PM GMT

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#194291338Friday, July 22, 2016 6:19 PM GMT

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#194291402Friday, July 22, 2016 6:20 PM GMT

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KeiRoMultiverse
#194291552Friday, July 22, 2016 6:22 PM GMT

Lool! Sorry, you're right, Axon, I confused StarterGui with ScreenGui. They all look the same to me. XDXD And hi, Loyal!
TimeTicks
#194291933Friday, July 22, 2016 6:28 PM GMT

@Axon he basically said the same exact thing. Calm down.
AxeHeads
#194291986Friday, July 22, 2016 6:28 PM GMT

@time I think he was pretty calm...
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#194292374Friday, July 22, 2016 6:34 PM GMT

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KeiRoMultiverse
#194292976Friday, July 22, 2016 6:42 PM GMT

Is this the whole script?
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#194293007Friday, July 22, 2016 6:43 PM GMT

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KeiRoMultiverse
#194293161Friday, July 22, 2016 6:45 PM GMT

Ok hold on, I got a long answer.
KeiRoMultiverse
#194293557Friday, July 22, 2016 6:51 PM GMT

If so, there are two problems with it. You see, the script will only run once, and since enteredtext doesn't start out as "artist" then it won't print. You'll need to make an event connected to a function so it checks more often. Also, there are a few more problems. "game.StarterGui.TextBox.Text" The text in that will never change. When a game starts, it adds what's in that to each player's PlayerGui. "game.Players.LocalPlayer.PlayerGui.TextBox.Text" is what you should be looking for. So here's how the script should look: game.Players.LocalPlayer.PlayerGui.TextBox.Changed:connect(function() enteredtext = game.Players.LocalPlayer.PlayerGui.TextBox.Text if enteredtext == "artist" then print("confirmed") game.Players.LocalPlayer.artist.Adornee = game.Workspace.Part end end) Also, I suggest just keeping the "artist" gui inside of StarterGui too. I don't think it'll work from ServerStorage. It's fine, it wont show up anywhere if it doesn't have an Adornee.
KeiRoMultiverse
#194293767Friday, July 22, 2016 6:54 PM GMT

Wait, change "game.Players.LocalPlayer.artist.Adornee = game.Workspace.Part" to game.Players.LocalPlayer.PlayerGui.artist.Adornee = game.Workspace.Part I'm always leaving something out lol.
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#194294357Friday, July 22, 2016 7:02 PM GMT

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#194295704Friday, July 22, 2016 7:19 PM GMT

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