They're a bit tough to access, but without a plugin, you'll basically need to 'script' it -- but you only need to know how to use addresses and make basic assignments
Constraints are just objects that connect two 'Attachments'
1. Spawn and name a couple bricks in studio
2. insert attachments into each brick
3. Insert a rope into one of the bricks
4. Open the command line in studio
Figure out the address for the constraint, and the two attachments
(ex: game.workspace.ropeholder.Constraint) -- constraint
game.workspace.ropeholder.attachment -- attachment
game.workspace.swingblock.attachment -- other attachment
the constraint has two properties that can only be set by code.
set the constraint.Attachment0 to one of the attachments, and set the constraint.Attachment1 to the other attachment.
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