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tanlolol12345
#195047214Sunday, July 31, 2016 8:22 PM GMT

"Muffle" somewhat like how dynamic lighting has the "Shadows" effect, this would be the same thing but block out sound if the part it was coming from was obscured by a wall or something (thicker wall = more muffle, if possible) "AreaEmit" when enabled, instead of sound coming out from the center of the part, it comes out from the entire part i.e. having a huge brick that covers a river, instead of only the center of the river being really loud and the ends really quiet the whole river is the same volume "DopplerIntensity" the Doppler effect applies to audio in parts where moving really fast to/from it will change how the audio is playerd (not gonna explain it), and this would contol how intense that effect is
Inigo18
#195047360Sunday, July 31, 2016 8:24 PM GMT

Nice ideas! Now if ROBLOX read this...
tanlolol12345
#195047418Sunday, July 31, 2016 8:25 PM GMT

areaemit could also apply to PointLights as well
Otherworldliness
#195047557Sunday, July 31, 2016 8:27 PM GMT

Muffle I support for sure. AreaEmit could be done through having the sound play for the player locally rather than globally while in a certain area, that can be done with scripting. And as for the Doppler effect I'm pretty sure that is already a thing? If it's not though, support. Will include Muffle in my Giant Suggestion Thread's next version. I'll link here of course.
tanlolol12345
#195047686Sunday, July 31, 2016 8:29 PM GMT

"AreaEmit could be done through having the sound play for the player locally rather than globally while in a certain area, that can be done with scripting." nonono, that's how you play music and such i'm talking about how if you have sound in a part as the further away from part's center = the quieter, but if you want the sound to cover an entire river or similar and still have it have the distance to volume ratio in it, if that makes any more sense
Otherworldliness
#195047783Sunday, July 31, 2016 8:30 PM GMT

Oh you still wanted to distance:volume ratio on the AreaEmit. Okay now I get it. Sorry, misunderstood. Yeah support.
tanlolol12345
#195047889Sunday, July 31, 2016 8:32 PM GMT

the only reason i posted this is because i was playing with ambience in my current open place and i made a river ambient but it was really annoying because either there would have to be several spots where it's really loud and really quiet like a checkerboard in the river or have one loud spot and the rest is really quiet
tanlolol12345
#195048631Sunday, July 31, 2016 8:42 PM GMT

bump...
tanlolol12345
#195049202Sunday, July 31, 2016 8:49 PM GMT

bump two...
tanlolol12345
#195051158Sunday, July 31, 2016 9:17 PM GMT

sign... bump three
Anthonychi
#195051250Sunday, July 31, 2016 9:19 PM GMT

We need more properties SIGNED Free advertising: https://web.roblox.com/games/401020665/Whats-left-of-TIX
chatowillwin
#195051472Sunday, July 31, 2016 9:22 PM GMT

support #Code while true do Print ("Bleach") wait(1) Humanoid.health = nil
tanlolol12345
#195052603Sunday, July 31, 2016 9:37 PM GMT

b4
tanlolol12345
#195105069Monday, August 01, 2016 3:24 PM GMT

b5
Otherworldliness
#195108163Monday, August 01, 2016 4:16 PM GMT

I put this suggestion into the giant suggestion thread. :P https://forum.roblox.com/Forum/ShowPost.aspx?PostID=195067104
OmegaGmaster
#195108543Monday, August 01, 2016 4:22 PM GMT

to be perfectly honest all i want is BRSTM audio support for smooth audio looping but it will never happen :( r+://395643849r+://395643911r+://395643959 Ω R$
Enrxq
#195113964Monday, August 01, 2016 5:36 PM GMT

Support
ha_hIsBannedfor1day
#195114684Monday, August 01, 2016 5:46 PM GMT

no support use an online music editior
tanlolol12345
#195114738Monday, August 01, 2016 5:47 PM GMT

"no support use an online music editior" read the post LOL
TMM16
#195117978Monday, August 01, 2016 6:33 PM GMT

support, this would be good features for the audio. also at @has, if your going to use your alt to crap post ignorant stuff in the suggestions then you have another thing coming. we are not going to use an editor just because these things aren't added yet, so I have to spend 200 robux for muffle and without muffle? think before you type.
Borsy
#195117984Monday, August 01, 2016 6:33 PM GMT

@omega use ogg for smooth audio looping
Borsy
#195118262Monday, August 01, 2016 6:37 PM GMT

@OP muffle should be a value between 0 and 1, default 0
Insurgencies
#195119791Monday, August 01, 2016 7:00 PM GMT

support
StealthyEngineer
#195124044Monday, August 01, 2016 8:03 PM GMT

Suport.
tanlolol12345
#195128504Monday, August 01, 2016 8:58 PM GMT

MuffleIntensity - how easy it is to muffle a sound Muffle- The maximum percentage the sound can be muffled out (0-1)

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