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Hydrablox
#195138760Monday, August 01, 2016 11:16 PM GMT

You promised it when you announced the game-universe feature to connect places under one main place, but never spoke about it ever again. I know it's scriptable but HttpService requires a 24/7 server and working with DataStore is expensive because i reach Request limit pretty fast along other stuff i want to save. Maybe you could include an option in the "Configure Place" to enable this feature, that'd be very nice.
Borsy
#195139238Monday, August 01, 2016 11:23 PM GMT

"I know it's scriptable but HttpService requires a 24/7 server" google "hostinger", free web hosting r+://449719662r+://449719756r+://449719862
robloxmodsarevirgins
#195139311Monday, August 01, 2016 11:24 PM GMT

You can't handle that many requests. Data stores and HTTP requests are throttled. Formerly ToxicDominator - add 17,509 posts
Hydrablox
#195139319Monday, August 01, 2016 11:24 PM GMT

say whaaaaat
Borsy
#195139389Monday, August 01, 2016 11:25 PM GMT

solution: dont check for new messages every frame for every player in the server r+://449719662r+://449719756r+://449719862
robloxmodsarevirgins
#195139517Monday, August 01, 2016 11:27 PM GMT

"solution: dont check for new messages every frame for every player in the server" ...it wouldn't be real-time then and everything would be horribly delayed. That's not a solution. Formerly ToxicDominator - add 17,509 posts
robloxmodsarevirgins
#195139551Monday, August 01, 2016 11:27 PM GMT

And you wouldn't have to check every frame. Formerly ToxicDominator - add 17,509 posts
Borsy
#195140333Monday, August 01, 2016 11:38 PM GMT

ok then check every half second. you have 500 max requests per min you request only 120 requests per min not much delay there, considering the ROBLOX filter takes up to 2 seconds to verify the message isn't inappropriate, delaying chat r+://449719662r+://449719756r+://449719862

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