(One thing I forgot to mention: You have a certain population in your city. When it reaches less than 10% of the original levels, you lose. Events can make you gain population,or lose population. Additionally, the higher levels are, the more population you lose, fear you gain, etc.)
DAY 1.
You are sworn in as the Military Commander quickly, and rushed to the offices. It is up to you to save your city.Quickly, you're a local icon. The citizens know you are in charge. They just don't know what to think of you yet.
[TURN 0 POPULATION]
1,250,000
[FEAR] (5/10) Citizens of the cities are quite worried about the fact the virus has wiped out the surrounding communities. A widespread evacuation is occuring, as it is assumed the cities are the worst place to go.
[OUTBREAK] (2/50) Thankfully enough, citizens leaving the city will bring the virus with them.
-2,000 people due to virus
[MILITARY] (20/24) This is probably the most well equipped and formidable you will ever be. With the mobilizing of the national guard, you have quite a few soldiers ready to follow orders. Most plan on staying with their families.
[CRIME] (15/50) With the absence of law figures such as the police, crime has been allowed to be rampant. Thankfully, the absence was temporary, now that you are here.
-3,750 people due to murder, looting, etc.
[EVENTS]
Mass evacuation: Civilians hearing of the downfall of the government, and other cities, assume that this city will follow suite. If you were to make them feel safe, you could stop this massive flow of people.
-25,000 people due to evacuation
[PERSONAL EVENTS]
Bribery: Seeing that you're the most well known person in the city right now, various crime bosses are willing to give you control of some of their goons, and assistance in any quarantine operations, if you let their crime go unchecked.
(IF ACCEPTED: +3 military,-1 outbreak each turn, +10 crime. CAN CANCEL AT ANY TIME, BUT CANNOT BE RE-ACCEPTED.) |