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SinsofFallenGods
#196029615Saturday, August 13, 2016 12:55 AM GMT

This would help a lot for developers who sell some of their code. All it takes is one bad egg to leak the script and you have essentially destroyed the ability to sell that product for the developer. I am not particularly sure how this would be done, as Roblox is a large platform and implementing one generic way for everyone would last about... 2 weeks top I would imagine. Maybe have a private key that is randomly generated for each user, which would contain letters, numbers, special characters, and be anywhere between 15-20 characters long. A smart developer having access to this, would write the code in such a way that if it wasn't uploaded under their profile, would crash the game. That means that even if the code gets leaked, it would be entirely worthless to them, and could be quite detrimental. This would stop games from getting stolen because 1. They wouldn't be able to run the game. It would sit prettily on their Desktop entirely worthless. 2. They couldnt edit the code and so the game would be left entirely untouchable. Now what if someone were to eventually crack the encryption on the developers scripts? They would be able to change the game in any way they deem fit. But what if each and every script in the game was encrypted differently? No more games would be stolen because no one has the time to crack all those scripts, much less the patience. I mean I just tinker building small things here and there for people and most of my projects involve 3+ scripts. Without one of those it becomes worthless. Please comment on whether or not you like the idea(stating why) and ways to improve it!
marfit
#196030066Saturday, August 13, 2016 1:00 AM GMT

Support, but the punishment for your game having to be useless on your desktop is gonna kill ya. ROBLOX and their dumb COPPA crap kiddie useless "KIDS HAVE 2 IQ" ideology is going to say that the punishment is too HARSH and reject the idea. Though, that it is HACKING, by stealing a script from a game.
SinsofFallenGods
#196030411Saturday, August 13, 2016 1:03 AM GMT

It wouldn't actually hurt the developers much, if at all. More like add an additional step. You would just have to type down your keys and what script they pertain to in a SECURE document, or just use paper and pencil. Hackers would stop hacking games as they don't have access to any of the code, and thus becomes pointless to them.
Lihingmui
#196031401Saturday, August 13, 2016 1:14 AM GMT

Some guy will jut invent a lua encoded translator for it. No support. ☺☻☺☻☺
SinsofFallenGods
#196032125Saturday, August 13, 2016 1:22 AM GMT

It would still take a lot of effort to get through, and if each script is encrypted differently? The time goes up exponentially and 99.99% of the people on here don't have access to a suite of servers to run through all the possibilities with any sort of haste.

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