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MountainDewSlayer
#196577652Saturday, August 20, 2016 3:17 AM GMT

I've been playing roblox since 2011 (I had another account) and the death is quite... Boring. I think there should be a ragdoll death. So if you reset on stairs, your corpse falls down the stairs. Although this may be tix where everyone complains bringing it back. So, i think there should be a survey to see is players like it or not. I need memes.
MountainDewSlayer
#196577821Saturday, August 20, 2016 3:19 AM GMT

B1
barbiethedoll
#196579099Saturday, August 20, 2016 3:38 AM GMT

support
Denneisk
#196580340Saturday, August 20, 2016 3:57 AM GMT

You can do this with scripts, but I think a ragdoll death as a ROBLOX feature would be more compatible.
herojack24
#196581140Saturday, August 20, 2016 4:08 AM GMT

They might do something like that in R15 we just have to wait and hope for the best i guess.
Dissembleee
#196581258Saturday, August 20, 2016 4:09 AM GMT

It's an easy script to make, here it is: --Script by OpticUniversse in collaboration with Optic Studios. function OnEntered(Player) while Player.Character == nil do wait() end wait(1) Player.Changed:connect(function(Property) if Property == "Character" then if Player.Character then local Mods = script:GetChildren() for X = 1, # Mods do if Mods[X].className == "Script" or Mods[X].className == "LocalScript" then local S = Mods[X]:Clone() S.Disabled = false S.Parent = Player.Character end end end --snap crackle pop end end) local Mods = script:GetChildren() for X = 1, # Mods do if Mods[X].className == "Script" or Mods[X].className == "LocalScript" then local S = Mods[X]:Clone() S.Disabled = false S.Parent = Player.Character end end end game.Players.ChildAdded:connect(OnEntered) --[Then insert a script inside of it and put the rest in]-- --Script by OpticUniversse in collaboration with Optic Studios. Character = script.Parent Humanoid = Character.Humanoid Torso = Character.Torso function OnDeath() print("Death") Humanoid.Parent = nil if Torso then local Head = Character:FindFirstChild("Head") if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head Neck.C0 = CFrame.new(0, 1.5, 0) Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = Character:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character:FindFirstChild("Right Leg") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character:FindFirstChild("Left Leg") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = Character local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] end end Humanoid.Died:connect(OnDeath) VII.XXIV.MMXVI // TIX COMPLAINERS: [ PostID=195893420 ]
herojack24
#196581439Saturday, August 20, 2016 4:12 AM GMT

WAO There is a plugin for this!!! no need to copy paste an entire script!!!
MountainDewSlayer
#196581755Saturday, August 20, 2016 4:17 AM GMT

This would also make Natural disaster survival physics funnier
MountainDewSlayer
#196600231Saturday, August 20, 2016 1:29 PM GMT

B2
Divlish
#196600478Saturday, August 20, 2016 1:35 PM GMT

@Optic That's a bit too simple wizard of ot
Brusts
#196600745Saturday, August 20, 2016 1:42 PM GMT

yeah that script was so simple lol xDD
MountainDewSlayer
#196601756Saturday, August 20, 2016 2:06 PM GMT

I want support not comments lol xD
ChevroletSonic123
#196602852Saturday, August 20, 2016 2:29 PM GMT

but what if someone from the end of the stairs sees your dead body going down the steps
MountainDewSlayer
#196602892Saturday, August 20, 2016 2:29 PM GMT

it will look funny lol
iRecreational
#196603155Saturday, August 20, 2016 2:34 PM GMT

@Chev That's what makes it fun doh. I substitute your reality for my own.
MountainDewSlayer
#196603647Saturday, August 20, 2016 2:42 PM GMT

Just watch rika's "the job" video. Watch him fall down the stairs.
boomlemons
#196605125Saturday, August 20, 2016 3:05 PM GMT

It's funny but I like the current one better really..
Scrippa
#196605711Saturday, August 20, 2016 3:14 PM GMT

lol Optic u just copied some random ragdoll script in free models and added a line to claim it's yours gg
MountainDewSlayer
#196609368Saturday, August 20, 2016 4:04 PM GMT

B3
MountainDewSlayer
#196609912Saturday, August 20, 2016 4:12 PM GMT

B4
sp00kydev
#196611436Saturday, August 20, 2016 4:34 PM GMT

Why are you bumping.. You can just script it as shown to you ¯\_(ツ)_/¯
DunclubDuncan
#196619756Saturday, August 20, 2016 6:36 PM GMT

Optic if you're gonna post a ragdoll script at least make it yourself
Dissembleee
#196621499Saturday, August 20, 2016 7:04 PM GMT

@Dunclub Check out my game. Every script in there is made by myself. Don't accuse me of copying a script because unlike some 8 year old tix whiners I know how to write code in Lua and javascript. VII.XXIV.MMXVI // bleach.avi has stopped working
martim02
#196631290Saturday, August 20, 2016 9:24 PM GMT

Support! is scriptable but having an option to enable it like the r15 right wouldnt hurt anyone.
Scrippa
#196639122Saturday, August 20, 2016 10:59 PM GMT

I just checked some random free model script, I found the exact same scripts made 5 years ago and your acc is from 2016 also if you're so good at scripting why'd you make a such trashy ragdoll without beveled characters and clothes taken off when you die?

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