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It's an easy script to make, here it is:
--Script by OpticUniversse in collaboration with Optic Studios.
function OnEntered(Player)
while Player.Character == nil do
wait()
end
wait(1)
Player.Changed:connect(function(Property)
if Property == "Character" then
if Player.Character then
local Mods = script:GetChildren()
for X = 1, # Mods do
if Mods[X].className == "Script" or Mods[X].className == "LocalScript" then
local S = Mods[X]:Clone()
S.Disabled = false
S.Parent = Player.Character
end
end
end --snap crackle pop
end
end)
local Mods = script:GetChildren()
for X = 1, # Mods do
if Mods[X].className == "Script" or Mods[X].className == "LocalScript" then
local S = Mods[X]:Clone()
S.Disabled = false
S.Parent = Player.Character
end
end
end
game.Players.ChildAdded:connect(OnEntered)
--[Then insert a script inside of it and put the rest in]--
--Script by OpticUniversse in collaboration with Optic Studios.
Character = script.Parent
Humanoid = Character.Humanoid
Torso = Character.Torso
function OnDeath()
print("Death")
Humanoid.Parent = nil
if Torso then
local Head = Character:FindFirstChild("Head")
if Head then
local Neck = Instance.new("Weld")
Neck.Name = "Neck"
Neck.Part0 = Torso
Neck.Part1 = Head
Neck.C0 = CFrame.new(0, 1.5, 0)
Neck.C1 = CFrame.new()
Neck.Parent = Torso
end
local Limb = Character:FindFirstChild("Right Arm")
if Limb then
Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
local Joint = Instance.new("Glue")
Joint.Name = "RightShoulder"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = Character:FindFirstChild("Left Arm")
if Limb then
Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
local Joint = Instance.new("Glue")
Joint.Name = "LeftShoulder"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = Character:FindFirstChild("Right Leg")
if Limb then
Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
local Joint = Instance.new("Glue")
Joint.Name = "RightHip"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = Character:FindFirstChild("Left Leg")
if Limb then
Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
local Joint = Instance.new("Glue")
Joint.Name = "LeftHip"
Joint.Part0 = Torso
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
--[
local Bar = Instance.new("Part")
Bar.TopSurface = 0
Bar.BottomSurface = 0
Bar.formFactor = "Symmetric"
Bar.Size = Vector3.new(1, 1, 1)
Bar.Transparency = 1
Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
Bar.Parent = Character
local Weld = Instance.new("Weld")
Weld.Part0 = Torso
Weld.Part1 = Bar
Weld.C0 = CFrame.new(0, 0.5, 0)
Weld.Parent = Torso
--]]
end
end
Humanoid.Died:connect(OnDeath)
VII.XXIV.MMXVI // TIX COMPLAINERS: [ PostID=195893420 ] |