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Graffyboo
#196868173Tuesday, August 23, 2016 9:29 PM GMT

Okay so this is the fort plan/idea for Imperial Astra, some things may not be set in stone and changes will probably be made but this is what we will be going for Group is based on WH40K Imperium of Man Raiding team will be either Chaos or Orkz Raid win/capture system: - 3 capture points known as Critical Locations, you have to capture and hold these 3 locations to win - You do not need to hold them all at the same time you can do them one at a time if you want - Capturing and holding them is the objective for BOTH sides - Critical Locations can be taken from the opposing force but is rollback - Once one team has successfully captured ALL 3 the raid ends in victory for that team - No raid time limit Weapons system: - Both teams will have access to the exact same weapons but they will look different - To get different weapons there will be a currency system - To gain currency you will have to capture something called a Strategic Point which will generate currency every 2 mins for each player on the team that owns it - We will do our best to balance the weapons - The amount of Strategic Points there will be has not been decided - You will also be able to purchase and deploy a spawning pad in the surrounding area of your controlled Strategic Point, but it will not be so close that it is impossible to take from the enemy. - Spawning pad will be destroyed upon enemy capture - The more Strategic Points you own the more income you will receive, this means that not only do you have to focus on capturing the Critical Locations but also the Strategic Points EXP System: - The EXP system will have ***ZERO IMPACT*** on raiding gameplay, for members of IA it will simply be a promotion system where they can get EXP from time spent at the fort and kills and captures during raids - For raiders they will gain EXP for kills and captures during raids and will simply show their raiding experience at the fort - ***IN CONSIDERATION*** Levels gained may give customisation options to your character/weapons We will try our best to make the fort as balanced and fair as possible, I may have missed some things too but this is what we have for now and will try to create Any suggestions or opinions feel free to post And thank you to everyone contributing towards Imperial Astra I am very grateful for the help
Graffyboo
#196868528Tuesday, August 23, 2016 9:34 PM GMT

b
youngvex
#196868562Tuesday, August 23, 2016 9:35 PM GMT

support warband is the best band of war
Amphetameme
#196868855Tuesday, August 23, 2016 9:40 PM GMT

support
Graffyboo
#196869298Tuesday, August 23, 2016 9:47 PM GMT

b2
Graffyboo
#196870234Tuesday, August 23, 2016 10:02 PM GMT

b3 pls
enjoyablegamer321
#196871171Tuesday, August 23, 2016 10:17 PM GMT

epic
gunperkztthegoat
#196871245Tuesday, August 23, 2016 10:18 PM GMT

hot if its not a gun, its cancer
Graffyboo
#196872775Tuesday, August 23, 2016 10:42 PM GMT

ty
t_oast
#196872841Tuesday, August 23, 2016 10:43 PM GMT

what is astra memelord toast
Graffyboo
#196874333Tuesday, August 23, 2016 11:06 PM GMT

more opinions/suggestions pls
DaxtalX
#196876789Tuesday, August 23, 2016 11:44 PM GMT

support Nick / Daxtal
Byte00
#196876826Tuesday, August 23, 2016 11:44 PM GMT

ASTRA
VorciferThorn
#196878351Wednesday, August 24, 2016 12:09 AM GMT

sounds okay
Graffyboo
#196904721Wednesday, August 24, 2016 10:51 AM GMT

more
UncleAli
#196908877Wednesday, August 24, 2016 12:40 PM GMT

Make it 5 also isnt really a fort, more a battleground i remain,
Graffyboo
#196911373Wednesday, August 24, 2016 1:17 PM GMT

well i'll build a fort bit for members to patrol
narits
#196911469Wednesday, August 24, 2016 1:19 PM GMT

sounds dope dont call the raiding team chaos or orkz, just call it Invaders or something Adam.
Graffyboo
#196911521Wednesday, August 24, 2016 1:20 PM GMT

they wont be called that dw but their raiding team would be BASED on one of the two factions
narits
#196911564Wednesday, August 24, 2016 1:20 PM GMT

oh nice you should have multiple raider spawns and "recon points" that they can capture and hold to spawn further up the raider spawns could be some sort of camp Adam.
Graffyboo
#196911615Wednesday, August 24, 2016 1:22 PM GMT

yeah thats baso what you can use Strategic Points for but you will have to buy the spawning pads for them with the in game currency and the spawning pads can only be destroyed by having the opposing team take the Strategic Point from you
narits
#196911633Wednesday, August 24, 2016 1:22 PM GMT

sounds great, who's coding all of this for you? Adam.
Graffyboo
#196911739Wednesday, August 24, 2016 1:24 PM GMT

firestorm, frigidsloth said he could help, getsporked and Inexperienced probs and some other people we wont release until its perfect and will run some practise raids to root out any bugs then fix them
Leozan_Gallente
#196917288Wednesday, August 24, 2016 3:26 PM GMT

Pretty neat
Tagap1234
#196931547Wednesday, August 24, 2016 7:41 PM GMT

I think there should be a raid time limit, also, the weapons could be equal in script, but different in model.

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