GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
Okay so this is the fort plan/idea for Imperial Astra, some things may not be set in stone and changes will probably be made but this is what we will be going for
Group is based on WH40K Imperium of Man
Raiding team will be either Chaos or Orkz
Raid win/capture system:
- 3 capture points known as Critical Locations, you have to capture and hold these 3 locations to win
- You do not need to hold them all at the same time you can do them one at a time if you want
- Capturing and holding them is the objective for BOTH sides
- Critical Locations can be taken from the opposing force but is rollback
- Once one team has successfully captured ALL 3 the raid ends in victory for that team
- No raid time limit
Weapons system:
- Both teams will have access to the exact same weapons but they will look different
- To get different weapons there will be a currency system
- To gain currency you will have to capture something called a Strategic Point which will generate currency every 2 mins for each player on the team that owns it
- We will do our best to balance the weapons
- The amount of Strategic Points there will be has not been decided
- You will also be able to purchase and deploy a spawning pad in the surrounding area of your controlled Strategic Point, but it will not be so close that it is impossible to take from the enemy.
- Spawning pad will be destroyed upon enemy capture
- The more Strategic Points you own the more income you will receive, this means that not only do you have to focus on capturing the Critical Locations but also the Strategic Points
EXP System:
- The EXP system will have ***ZERO IMPACT*** on raiding gameplay, for members of IA it will simply be a promotion system where they can get EXP from time spent at the fort and kills and captures during raids
- For raiders they will gain EXP for kills and captures during raids and will simply show their raiding experience at the fort
- ***IN CONSIDERATION*** Levels gained may give customisation options to your character/weapons
We will try our best to make the fort as balanced and fair as possible, I may have missed some things too but this is what we have for now and will try to create
Any suggestions or opinions feel free to post
And thank you to everyone contributing towards Imperial Astra I am very grateful for the help
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
b
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youngvexJoin Date: 2012-08-25 Post Count: 19587 |
support
warband is the best band of war |
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
b2
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
b3 pls
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hot
if its not a gun, its cancer |
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
ty
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t_oastJoin Date: 2011-05-26 Post Count: 14959 |
what is astra
memelord toast |
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
more opinions/suggestions pls
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DaxtalXJoin Date: 2012-11-27 Post Count: 322 |
support
Nick / Daxtal |
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Byte00Join Date: 2012-09-12 Post Count: 3672 |
ASTRA |
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
more
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UncleAliJoin Date: 2010-06-10 Post Count: 3447 |
Make it 5
also isnt really a fort, more a battleground
i remain, |
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
well i'll build a fort bit for members to patrol
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naritsJoin Date: 2013-01-13 Post Count: 13108 |
sounds dope
dont call the raiding team chaos or orkz, just call it Invaders or something
Adam. |
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
they wont be called that dw but their raiding team would be BASED on one of the two factions
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naritsJoin Date: 2013-01-13 Post Count: 13108 |
oh nice
you should have multiple raider spawns and "recon points" that they can capture and hold to spawn further up
the raider spawns could be some sort of camp
Adam. |
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
yeah thats baso what you can use Strategic Points for but you will have to buy the spawning pads for them with the in game currency
and the spawning pads can only be destroyed by having the opposing team take the Strategic Point from you
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naritsJoin Date: 2013-01-13 Post Count: 13108 |
sounds great, who's coding all of this for you?
Adam. |
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GraffybooJoin Date: 2015-04-23 Post Count: 5424 |
firestorm, frigidsloth said he could help, getsporked and Inexperienced probs
and some other people
we wont release until its perfect and will run some practise raids to root out any bugs then fix them
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Tagap1234Join Date: 2012-07-14 Post Count: 182 |
I think there should be a raid time limit, also, the weapons could be equal in script, but different in model.
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