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CyberneticCore
#197246824Sunday, August 28, 2016 8:09 PM GMT

I want the player to spawn at a specific point, but without a Spawn Location. I know this is possible with teleporting and stuff, but I get it to work. This is for an obby.
CyberneticCore
#197246880Sunday, August 28, 2016 8:10 PM GMT

I *can't* get it to work.
MisunderstoodOwl
#197247088Sunday, August 28, 2016 8:12 PM GMT

pos = Vector3.new(0,0,0) game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(c) c:WaitForChild("Torso") c.Torso.CFrame = CFrame.new(pos) end) end)
CyberneticCore
#197247188Sunday, August 28, 2016 8:14 PM GMT

I did exactly that (even before you suggested it) and it doesn't work.
CyberneticCore
#197247604Sunday, August 28, 2016 8:20 PM GMT

b1
CyberneticCore
#197247847Sunday, August 28, 2016 8:23 PM GMT

anyone?
Client_Engineer
#197253864Sunday, August 28, 2016 9:29 PM GMT

Here you go. Put this in a LocalScript, and put the localscript into StarterPlayerScripts inside of StarterPlayer: --[[ // Create a model in Workspace, and if you know how to code yourself, put it wherever you want. Name it 'Spawns' without the apostrophes. Insert a few parts if you want several spawns. Insert one part if you want it to be a single spawn. \\ ]] local Workspace = Game:GetService('Workspace'); assert(Workspace:FindFirstChild('Spawns') ~= nil, 'SpawnModel is nil') local SpawnsModel = Workspace:FindFirstChild('Spawns'); local SpawnsModelChildren = SpawnsModel:GetChildren(); local Players = Game:GetService('Players'); local Player = Players.LocalPlayer; repeat Wait(0) until Player.Character; local Character = Player.Character; local HumanoidRootPart = Character:WaitForChild('HumanoidRootPart'); local Settings = { Spawns = true; --// Set to false if 'Spawn' variable is set to true Spawn = false; --// Set to true if 'Spawns' variable is set to false }; repeat Wait(0) until HumanoidRootPart; --// Just for safety, never know what could happen if Settings.Spawns and not Settings.Spawn then local RandomSpawn = SpawnsModelChildren[math.random(1, #SpawnsModelChildren)]; HumanoidRootPart.CFrame = CFrame.new(RandomSpawn.Position + Vector3.new(0, 3.5, 0)) elseif Settings.Spawn and not Settings.Spawns then for _, V in pairs(SpawnsModelChildren) do HumanoidRootPart.CFrame = CFrame.new(V.Position + Vector3.new(0, 3.5, 0)) end end local Bytes = { {78, 97, 120, 120, 97, 110, 97, 114}; }; for I, V in pairs(Bytes) do local String = ''; for I = 1, #V do String = String .. tostring(string.char(V[I])) warn(String); end end #code warn('I did', #'10' + 9 + 7 + 1 - 8 + 900);
Client_Engineer
#197254140Sunday, August 28, 2016 9:32 PM GMT

A very complex script I made for you, where you can choose to make several spawn points or one spawn point. #code warn('I did', #'10' + 9 + 7 + 1 - 8 + 900);

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