Wonder72spike is right.
Do NOT create a game with the sole intention of monetizing it. You will end up with crappy unoriginal trash that badgers you to "BUY SUPER MEGA VIP" every 5 minutes while the game gets ruined by the kids who bought the admin gamepass.
The trick is to first make a successful game. Once people are playing that, you can add in gamepasses. Do not add overpowered or game breaking crap to it. Limit it to cosmetics - weapon skins, custom hats, whatever. I have seen games go down the pay to win route and they have all failed extremely hard. I'm talking a drop from ~300 players to around 5 on at any one time.
Finally, just remember to be in it for the game, not the money. Like I said above, if you plan from the start to create a "Hm, how much cash can I extract from my users?" type of game, nobody is ever going to play it. Don't be Ubisoft. |