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spydig
#198760738Tuesday, September 20, 2016 12:05 AM GMT

The people stop complaining. I mean WORTHWHILE, not "economic" (though it ruined the economy), not "social," blah blah blah...
asValkyria
#198761034Tuesday, September 20, 2016 12:10 AM GMT

spydig, why do you keep posting these ive seen atleast 10
happypogo123
#198761069Tuesday, September 20, 2016 12:11 AM GMT

When you see all the tix post, you go a little crazy.
spydig
#198761121Tuesday, September 20, 2016 12:11 AM GMT

"spydig, why do you keep posting these ive seen atleast 10" Tix is the grand debate of S&I today.
asValkyria
#198761196Tuesday, September 20, 2016 12:13 AM GMT

ok, i only came at like 5 EST
theninja94
#198761465Tuesday, September 20, 2016 12:17 AM GMT

I'm not gonna stop supporting tix until people say how it ruined the economy
SteelPanMan_OGNoob
#198761837Tuesday, September 20, 2016 12:23 AM GMT

Tix didn't ruin the economy, Tix ruined Tix. my privilege check bounced | R$1,530
Dissembleee
#198762183Tuesday, September 20, 2016 12:28 AM GMT

@Theninja I love converting people from tixism to non-tixism. Basically, for starters, when the tickets were in the economy, there was also a feature called 'trade currency.' It was used, and very helpful for profiting robux to tickets and vice versa, and when the entire trade currency was first released, the rate was about 1 robuck for every 8 tickets, which was pretty good considering that most people could make up to 5-6 robux without holding a membership just from Trade Currency (I'm referring to it as TC from now on.) However, as 2013-2014 approached very quickly (ah, the good times of 2010 when devents and sponsors were unheard of) the rate started to change. For the worse, I let you know. This was partially because of the influx of users that were pouring in once roblox branched out after the ambassador program and started reeling in people, but mainly because people were starting to realize that it's possible to make 20, 30, 40, even 50 tickets a day or more because they started making alternates to harvest the daily login bonus. This went well until people started realizing that it was increasing the TC ratio from 1-(8-12) to 1-20. People started getting angry that they had to wait longer to get more robux, and by 2015 I noticed the TC rate at 1-35 sometimes and 1-20 at others. It was getting out of control. Groups started popping up devoted to gaining robux fast with this method. The economy crushed and hats that were once very valuable such as limiteds became next to the value of shaggy because of this. Whether you believe it or not. Once roblox removed the tickets, despite the fact that so many people didn't want them to be gone, the economy eventually settled down. People started taking value in hats that were at once taken for granted. I probably made 10,000-20,000 robux from the methods that everyone used: making accounts, trading the currency, buying tshirts that I made on my main on my alts, and place visit farming. It worked very well until tickets were removed. At first, I actually missed tickets, but after a few days I realized the harm that they had done to the economy. It was unrepairable, and to this date if tickets were still in it would just keep going on a downcline until robux were worthless. ##################################################################################################################################################
theninja94
#198788705Tuesday, September 20, 2016 12:44 PM GMT

Well if they did ruin the economy then they should've just got rid of trade currency. At least NBC would be able to buy items without paying real life money

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