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JamaicaHolder
#200326912Thursday, October 20, 2016 12:00 AM GMT

The script below is supposed to make the camera when a player spawns focus on an object and rotate, when the script executes, the camera goes crazy, not only rotating, but going back and forth etc, can someone help me please. Thank you. local target = game.Workspace.CamHead local camera = game.Workspace.CurrentCamera camera.CameraSubject = target camera.CameraType = "Custom" local angle = 1 while wait() do camera.CoordinateFrame = CFrame.new(target.Position) --Start at the position of the part * CFrame.Angles(0, angle, 0) --Rotate by the angle * CFrame.new(0, 0, 5) --Move the camera backwards 5 units angle = angle + math.rad(1) end
Egzekiel
#200327831Thursday, October 20, 2016 12:24 AM GMT

CameraType is supposed to be "Scriptable"
JamaicaHolder
#200330815Thursday, October 20, 2016 1:46 AM GMT

That didn't work.
MisunderstoodOwl
#200331469Thursday, October 20, 2016 2:04 AM GMT

It's recommended you update the camera on RenderStepped rather than wait(). It has to do with the fact that RenderStepped is called when your game renders, which is not synced with world ticks. Not sure if this will solve it because I don't understand your description of the problem but could help.
BlackDonaldTrump
#200332658Thursday, October 20, 2016 2:39 AM GMT

Just use the camera entrance plugin on the beginning. It gives you the choice to change the amount of seconds spent changing frames. Take pictures in studio it's great my game has it, and I love it. Whenever it queues up you have the choice to skip the cutscene it's great. Cutscene Editor

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