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boydewit2
#200378985Friday, October 21, 2016 12:53 PM GMT

I know that the tix problem is stated here a lot, but I'll still try to help out. My solution to this is the barely used player points system, where you can get player points for being loyal and active im the roblox community. With those player points you could buy things like gamepasses, making overpowered gamepasses not that overpowered anymore, because they can be bought using player points. But what about bots? Lower kick time and only getting points for things like kills in fps games, earning money etc. What if player points are handed out too fast? This could be fixed by giving out a few player points per robux spent in the game, so let's just say it'd be 2 player points per robux spent. If I would spend 100 robux in the game, 200 player points would be added to the games balance. The game can give these out to their players through various actions. To make sure this doesn't go too fast, I'm recommend you can exchange 10 player points to 1 robux. This system would pay out to the active players, While the People that aren't active are leaved behind. Roblox would also still profit from this system.
boydewit2
#200558121Wednesday, October 26, 2016 5:42 AM GMT

Bump ;3
joeani
#200558305Wednesday, October 26, 2016 5:55 AM GMT

Roblox has stated that playerpoints will never be a currency. ok, bye
ApertureMathematics
#200558444Wednesday, October 26, 2016 6:03 AM GMT

player points are like game score
boydewit2
#200558502Wednesday, October 26, 2016 6:07 AM GMT

It does feel underused in my opinion.

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