The value would be the reference to the object like in a script.
Example:
ObjectValue.Value = game.Workspace.Part
This would make stuff easier in the admittedly rare situation you want a player to be able to reference a part.
The value could have an option to make the part reference relative to the value's location or the script that calls it.
Ex.
script.Parent could equal the Value's parent or the actual script's parent if it is used. |