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If getting a badge is pretty straightforward, then why would a badge be as "challenging"? If a badge isn't really impossible to get but why would it be "impossible"?
The solution: Simply remove them. They don't make any sense. |
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SinthisJoin Date: 2009-10-22 Post Count: 4237 |
you should research more into the idea you're trying to push
roblox calculated the number of people who have the badge in total and how many people got it recently to make a level of rarity for the badge
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@Sonic
I think this feature can be abused, so I agree but must not use any "points" system for this. |
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etho35Join Date: 2012-07-22 Post Count: 41 |
Why would you like it removed? I mean it's nothing bad or wrong with it i think it's good.. |
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EnrxqJoin Date: 2012-11-30 Post Count: 666 |
roblox calculated the number of people who have the badge in total and how many people got it recently to make a level of rarity for the badge (2) |
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B00FIJoin Date: 2012-09-02 Post Count: 681 |
What if nobody tries to get the badge? |
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I meant badges are not meant to be removed, just the rarity system.
A limited time badge would be a 0.00% rarity, which is pretty accurate as it was not obtainable.
Just for an easy badge that heaps of people get everyday, it would be "challenging". And it had a million people all time who got this badge.
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Half-support, half no support.
I like the idea of developers being able to choose the difficulty instead of algorithms, as this allows you to set the difficulty as soon as the badge goes live. Also, when you first upload a badge I think the difficulty is the highest one, which seems odd. However, the current system is useful for letting devs know how difficult a badge is to obtain, which could have been miscalculated on release.
I think the solution is maybe having both, and making the current one only accessible by the dev, so they can change the public badge difficulty according to what's going on. |
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For example: this badge from Miner's Haven.
roblox.com/library/258262122/Getting-Started
This is a pretty straightforward badge as it takes a single step. But its rarity is 21.5% (Challenging). People may end up commenting about how this is easy and does not match to the rarity calculated.
I like the idea of keeping it, but its rarity may be calculated/or set by the developer.
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####### I agree with you. It could be based on the TOTAL amount of players that have gotten the badge. But, it can also be based upon the number of players who gotten it recently. |
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Anyone give support.....
Bump |
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What's wrong with the system is that it's based on how many people got it total and how many got it yesterday. Making limited-time badges impossible after time is up. Yes, when limited-time badges are no longer ########## they are impossible. New games (if they have a badge for joining them) have their badges listed as 'challenging'. It should be counted by game release date, and total people who got the badge. |
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Often, "you visited" badges may have a 100% rarity, but some aren't. This is because of the total to recent ratio. |
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