local function dropHats()
local localPlayer = game:GetService("Players").LocalPlayer
if localPlayer and localPlayer.Character then
for _, obj in pairs(localPlayer.Character:GetChildren()) do
if obj:IsA("Accoutrement") then
obj.Parent = game.Workspace
end
end
end
end
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if not gameProcessedEvent then
if inputObject.KeyCode == Enum.KeyCode.Equals then
dropHats()
end
end
end)
#code if R+ is cool then game.Players.Sufganiyot:BreakJoints() |