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I think there should be a way for people to sell in-game items to other players in all games if the owner chooses to implement it. An example would be a game where you collect something like skins. The robux fee would still apply, though. It'd boost the economy as well as give those who can't afford BC a chance to earn some robux. This could be a new implementable feature that allows transactions between players ingame.
Reply if you agree or have suggestions!
-Sympact |
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Anyone going to reply?
-Sympact |
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WNTS (more features for NBC).
#code if R+ is cool then game.Players.Sufganiyot:BreakJoints() |
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This isn't necessarily a more features for NBC thing, this applies to all players.
-Sympact |
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XheckticJoin Date: 2012-05-05 Post Count: 81 |
I believe that this should negatively not be added to the game...
Did you see what i did there?!? Double negative is a positive muhahahaha - I agree with this idea
Just one of ya local boss man tings ennit bruh
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SkebbyJoin Date: 2013-12-30 Post Count: 3165 |
Doesn't this already exist?
Is in-game purchases already dead? |
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What I'm saying is not about ingame purchases for buying gamepasses and stuff.
I meant they should add a way to make it so that players can make transactions between eachother in-game. For example, if I earn a knife skin on Mad Games, I could sell the knife skin for 100 robux to another player. That money will they go to the seller of the knife and a small amount goes to the owner.
-Sympact |
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Theres a feature called Trade |
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Makes a game.
Has a bunch of in game "rewards" that are worth 1k.
Cashes all of them out.
No support. |
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That's not how it works. I said that OTHER people have to buy them.
It's not like a badge that can earn you robux. Its an ingame item that you can exchange with other players for THEIR robux. It's not like I mass sell items to an NPC for it.
-Sympact |
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Yeah but this is for ingame items. Like I said 2 times now, if I earn a knife skin in mad games, I can sell it for 10 robux in game. It appears on a list ingame and people can buy it with their robux through an ingame transaction. The seller of the skin who originally earned it gets a small percentage of robux and the person who bought pays 10 robux but gets that skin in return. The owner of the game can also get a small percentage for every transaction between players like this.
-Sympact |
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SachayojJoin Date: 2011-03-12 Post Count: 27512 |
Unless this is for actual, stone-hard pixel number ROBUX, support.
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MonomniJoin Date: 2012-06-19 Post Count: 46 |
Support, though there would have to be some specifications as to how it's done cuz it'd be easily exploitable. |
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Yes, I agree. The robux fee would still apply, and since the transaction is between two players that is enough of a restriction since the only way they can sell it is if the other player agrees to buying it. It would work almost how limited items on the catalog work with selling them.
-Sympact |
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Support!
The Hippie of OT. |
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idk if u played cbro mad games or any game with credits u can buy credits for robuxs or even skins or gear |
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MrShaggster, you bring up an interesting point. This would set up a certain economy the same way limiteds work. Selling it for robux doesnt necessarily mean its always equal to original price or value.
-Sympact |
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