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[V 1.0.0]
The game has just been released and will continue to receive new features, modes, and maps based on user feedback.
[V 1.0.1]
Added a force field to prevent spawnkilling and fixed minor glitches.
[V 1.0.2]
Grenades have been added.
Corpses now despawn much faster to reduce lag.
[V 1.0.3]
Minor bug fixes.
[V 1.0.4]
The launcher class has been added.
Data autosaves every 3 minutes to prevent loss.
A basic character customization menu has been added.
Force Fields have an increased despawn time.
[V 1.0.5]
Weapon balances.
[V 1.0.6]
More weapon balances.
A statistics gui will help you understand each weapon better.
[V1.0.7]
You can pick up dropped guns now.
"Heavy" weapons will cause you to move slower now.
im a mlg |
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helo ^
[V 1.0.8]
Holiday update.
It's winter now.
Also there's a flying santa that drops crates of credits.
im a mlg |
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Why do the enemy team can get advantage at an area to the point where we can't defend ourselves aka chance of spawnkill?
tbh forcefields lag |
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^forcefields are 5 secs long tho
[V 1.0.9]
Fixed a glitch that allowed you to duplicate weapons.
Also fixed a glitch that allowed you to fly. ;)
im a mlg |
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How do you even get the crates?
hi am operator |
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'INVALID'
I keep getting this when selecting a weapon. |
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can you please add scopes to snipers because its almost imposible to hit someone |
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kinlee01Join Date: 2012-11-03 Post Count: 75 |
This game is too laggy!
Stop the lag please. |
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NTS7000Join Date: 2016-01-29 Post Count: 4 |
'].';kpj
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This game is fantastic i just wish more people would play. I'm super glad you added a first person view but im sure you noticed there is the issue of too much or too little of the player model is visible in this mode.(most obvious when crouching and laying down.) shooting in prone while in 3rd person also feel very inaccurate but im not sure what you could do there or if thats just me. I also feel that the player view model moves very erratically and then sometimes not at all. For an alpha game you got a pretty nice piece of work here. You for sure have my support as a future player and i'll do my best to shed light on any bugs and give helpful suggestions rather than hurtful criticisms as i know how it feels to put in a lot of work just to get negative feedback. It's typically made worse by the fact that its really constructive. to recap.
1. work on the first person view glitches when crouching and proning.
2.possibly improve grenade range or usefulness in someway?
3. player model movement glitch
4.prone aiming in either view
5. keep up the great work you guys are making an amazing game. |
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i forgot to mention that i can see my flashlight in my view while sprinting in first person. |
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there is a first person
i think you press v |
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Hey add alpha tester and beta tester badge ples
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please make it controller supported
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can you do the characters more like a human being and not like a block structure built by a 3 yr old? i mean (almost) every game that is an fps (for ex: phantom forces) is in the blocky players and i think if you play around in a player which is more like a human the experience would be better. |
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krodonJoin Date: 2008-10-11 Post Count: 2092 |
Hello, today I have discovered your game and it seems like one with a lot of promise. I like the low poly style of the characters, though the movement sometimes feels a bit loose or floppy, but that may just be due to lag. Though as I think some others have mentioned, the flags in capture the flag in the city map seem a bit too close to the spawns. The forcefields may be in place to prevent spawnkilling, but spawnkilling can still occur but it may be hard to prevent it in any shooting game like this at all. On the other hand, the spawns being so close to the flags makes it difficult for attackers, as even if they eliminate the opposition to clear a path to the flag, they can spawn right in front of it once again. Having some distance between the spawns and the flags may solve this. |
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Shut the mother fuccin hell up
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Please add brightness setting. Did not see the option under settings |
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sup FAMZ DIS GAME LIT IM MAKEING A SEQUEL BINARY CODE ############################################################################################################################################################################################################ |
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