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LigoTD
#205572873Tuesday, December 27, 2016 10:27 PM GMT

-Quick Overview- Created by Vira Vincent, Juliana, and Julius Morbus, the council was created for the oncoming God War. The Council plans to stand against the gods to show that mortals are not to be pushed around. They created The Divinity Empire to help jump-start the rebellion. -The Kingdoms- The empire divided itself into four kingdoms: North, South, East, and West. Each of the kingdoms having a skill or trait to make them unique and a formidable force all together. -The North is a cold and hard place to live, making the citizens there tough. They usually raise adequate fighters for the empire and provide natural resources. -The South is a hot and unforgiving place to live, but packs many valuable resources such as ore. The citizens there are usually hard-working and don't mind the heat which provides great workers and resources for the empire. -The East is a place of lush forests and rainy weather. The kingdom here is unforgiving in the crime sense. The people have used the weather to cover what they do in the dark. The kingdom is one of the most dangerous places to live, but it can train people real fast to be quick on their feet at all times. The kingdom provides prisoner workers, plentiful housing, and mercenaries. -The West is the most calm out of all the kingdoms. Stretches of grass and rolling hills, it gives people a time to relax and think. The citizens here are usually gifted in intelligence and are able to preform spells or invent tools of great use. The kingdom provides intelligent citizens, food and supplies. -Rules- 1. Grammar is half-decent 2. Be experienced in rping 3. Be nice to one another -Ranks- They are divided into four sections: Low Rank, Medium Rank, High Rank, and Highest Rank. Each having different roles in the group. The squads are individuals who come from one of the four kingdoms who are great warriors, mages, ect. You can rank up by asking to be a Citizen or Trainee (only ranks you can ask for) or participating in group rps.

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