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Kirov_Alexandrov
#206227116Monday, January 02, 2017 11:48 PM GMT

Using Priority Loading/Rendering, developers would be able to go into Studio and designate parts and assets to be loaded in first, when joining a game. This could include things like large or important assets.
Internecivus
#206231661Tuesday, January 03, 2017 12:30 AM GMT

Doesn't the entire game load before you're put into the game? And then if you really need to "priority load" an asset like a decal or an image, just use the ContentProvider service.

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