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Coelia
#206631992Sunday, January 08, 2017 12:07 AM GMT

• Section II: Defending the Temple The security of the Jedi Temple is the utmost priority of a Temple Guard, you must ensure that nobody is being hurt on your watch. ▬▬▬▬▬▬▬▬▬▬▬ஜ۩ஜ▬▬▬▬▬▬▬▬▬▬ • Hostile Scenario • When a hostile threatens you with his light saber, ignite your own. If a Jedi Knight+ has already engaged the hostile, try to box around the hostile so it is hard for him to escape. If the Knight is badly injured, get in-front of the Knight, and block so the Knight doesn't get damaged, then you may return a counter-attack. If there is no one available to help, try to dissolve the scenario with a warning hit or blocks. If he persists, so will you. ▬▬▬▬▬▬▬▬▬▬ • We Are Defense • The Temple Guard are the first line of defense, you are not to leave your post without a valid reason. If a hostile engages at you, stay in the Temple area. If the hostile runs back to the hostile-spawn to regenerate, do not follow him. The Jedi inside are to be safe, and can't be if you run out. ▬▬▬▬▬▬▬▬▬▬ • Patrolling Protocol • Having your light saber out at all times when you are patrolling may be a good idea, you never know when someone might turn against you, or when a hostile will attack you. But you will have your light saber sheathed, but equipped at all times. ▬▬▬▬▬▬▬▬▬▬ • Posts • Basic posts consist of; entrances to important meetings/training's, by key defensive spots such as a terminal, entrances that lead to key defensive spots, and the Temple's main entrance. ▬▬▬▬▬▬▬▬▬▬ • Visitors • Unarmed visitors are to be left in peace, unless they try entering/crossing into restricted areas, they will be treated as hostiles then. Visitors who are armed are to be treated as if they are hostiles.

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