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am i the only one that just realized BrokenBone is HatHelper...? |
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I miss ### $300 pps from TC2. Made so much money off them... |
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Why was HatHelper deleted and how is TC3 different/improved upon from TC2? It seems very similar to the TC2 that I remember, except that I don't think TC2 had a lobby. |
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PLZ make unlimited troops and easier way for money like you can build more power plants around one crystal PLZ |
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didn't the update say the ### german pack was now able to buy without robux |
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DJCasimirJoin Date: 2015-12-30 Post Count: 377 |
The game that is very fun if you haven't played it I recommend it and enjoy!
Zap Zap Zaap |
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i love this game and ur development
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Broken I worship you. This fan base is so inelegant and skillful. Not to mention the artful, beautiful, amazing game. This game is so well developed. I am thinking maybe a new game more like "Hearts of Iron 4" by paradox interactive. |
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please put in blimps Please |
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Not bad... I play this game non-stop. |
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SoybeenJoin Date: 2010-02-17 Post Count: 21462 |
"25. The Conquerors 3 has 40,498 lines of code and as many characters as there are letters and numbers in the Harry Potter 1 and 2 books combined"
Inefficiency is nothing to brag about.
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You have no idea what exactly I do, so you cannot tell if my coding is efficient or inefficient. It was a simple fact, not a brag or self deprecation. |
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Either this is you or Roblox, but just as my team is started to divide and conquer, my game crashes, and without alarm boots up into Vehicle Simulator. I question if this is Roblox because it will happen in any game for me. |
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Also, you know how in Call of Duty a nuke ends the game? How about a thermonuclear bomb that will wipe out all enemy bases? Or is this too OP? Make it ridiculously expensive :D |
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SoybeenJoin Date: 2010-02-17 Post Count: 21462 |
I've played The Conquerors.
It wouldn't need half that much code.
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You have no idea what you're talking about, nor everything my game does. You just see the end product. 7k lines alone are spent on simple hat, gun, flag, map, package and skin name/price/image/etc. 3k are spent on all the CFrame and animation data for all the skins. That unavoidable amount of data alone is 35% of all my scripts. There's no sense in putting the price/title/assetid/image/tier of #### hats on a single line or trying to compile it into less space than the plaintext takes up. Try not to pretend like you know what I actually do in my own game, thanks. |
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great game, great facts, great devs. All around amazing
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