Tactical Ghost Squad Rules/Regulations
TABLE OF CONTENTS:
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1] Regulations
2] Chain of Command
3] Server Codes
4] PUNISHMENT
5] Promotions
RULES AND REGS:
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Rule 1: Be mature and follow the rules. We will not accept any form of misinformation or severe wrongdoings; all of this is common sense. Act like a human being and not a 5-year-old who learned to type.
Rule 2: You shall keep a mature attitude during group events as well as WHENEVER you are in uniform. You are representing our group and what we stand for. Act like it.
Rule 3: You shall not lie; lying is unacceptable. Be honest and face whatever comes after that; it will get you further. Lying is a violation of Respect and Honor, and will result in a very severe punishment.
Rule 4: You shall be as active as possible
Rule 5: If you are inactive for long periods of time without warning, you will be demoted.
Rule 6: Respect is key. Although the utmost effort should be given to respect those who have a high rank, respect should be shown to fellow enlisted personnel as well; that is what will get you far in this group.
Rule 7: If you are caught in an enemy group, you shall be immediately removed from Tactical Ghost Squad. This is known as treason.
Rule 8: Loopholes in rules/regulations of Tactical Ghost Squad Regulations are not intentional and do not exist to be exploited. Attempting to exploit loopholes will result in a corresponding punishment. Above all, follow common sense.
Chain of Command
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When people are of the SAME rank:
Lowest to Highest: [Marines,MP,SF,IA,HR]
Server Codes
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Code Green - All clear, no raiders or hostilities in sight or expected.
Code Yellow - Very small raider force, or suspected hostile raid soon. Some reinforcements should be set on standby.
Code Red - Raid in progress, reinforcements should be called if needed
Code Blue - Base lock down. mass raid, invasion, or other terrible situation in progress, TGS personnel should get Reinforcements. Also, the Commander should be notified.
Code Black - exploiter/hacker in server, but not doing damage to the server itself. [Ex: walkspeed glitching, noclip] A HR should be contacted if none are in server to remove the exploiter.
Code Rust - exploiter/hacker in server, doing damage to the server. [Ex: inserted admin, removing objects]. All TGS/Allied forces should LEAVE the server A-SAP and the commander should be notified.
PUNISHMENT:
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|MINOR WARNING|
A minor warning is the equivalent of a reminder; when given a minor warning, a “passing warning” is issued.
|MAJOR WARNING|
A major warning results in a personal being given a strong notice, usually because of the failure to correct actions regardless of previous warnings.
|SEVERE PUNISHMENT|
A severe punishment results in a talk with the Commander or a Colonel+ about your actions and/or a demotion or exile is put into effect.
PROMOTIONS:
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Ways to get promoted:
1- Show leadership at HQ or training's
2- Show effort in training's or other events
3- Participate in major raids
4- Recommendations
5- Showing activity
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