Players:GetCharacterAppearanceAsync() returns a model of what a player is wearing. For the most part this is fine, but I have an issue involving R15 body parts.
Because of the new accessories update, certain accessories connect to different parts of a character's body, and how they connect depends on what package someone is wearing, which is where the issue comes in.
When you load a character's appearance, if they are wearing a package it will load in the body parts for R15. In these body parts are the rig attachments, to connect the parts to characters. But it's missing the accessory attachments.
Pretty much, my suggestion is to make it load the accessory attachments too so we don't have to respawn a player to overwrite their appearance properly.
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