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Extuls
#207533245Wednesday, January 18, 2017 3:55 AM GMT

Players:GetCharacterAppearanceAsync() returns a model of what a player is wearing. For the most part this is fine, but I have an issue involving R15 body parts. Because of the new accessories update, certain accessories connect to different parts of a character's body, and how they connect depends on what package someone is wearing, which is where the issue comes in. When you load a character's appearance, if they are wearing a package it will load in the body parts for R15. In these body parts are the rig attachments, to connect the parts to characters. But it's missing the accessory attachments. Pretty much, my suggestion is to make it load the accessory attachments too so we don't have to respawn a player to overwrite their appearance properly.
Extuls
#207553852Wednesday, January 18, 2017 2:11 PM GMT

Bump.
Extuls
#207601860Thursday, January 19, 2017 4:31 AM GMT

Bump again.
Extuls
#207626339Thursday, January 19, 2017 4:44 PM GMT

One more try?
Plungeit
#207627301Thursday, January 19, 2017 5:06 PM GMT

i support!!!!!!!!!!!!!!!!!!!!!!!!!!!!! even though i dont script Woops, wrong Neighbourhood https://www.roblox.com/Panda-item?id=322273273 https://www.roblox.com/LEGIT-IQ-METER-2016-item?id=397724585
Brusts
#207628878Thursday, January 19, 2017 5:41 PM GMT

when you dony understand the terminology behind scripting but you still support OP because he explained what happens so, support
Plungeit
#207629483Thursday, January 19, 2017 5:53 PM GMT

MyPWisRule22
#207629599Thursday, January 19, 2017 5:56 PM GMT

bad idea
Extuls
#207663269Friday, January 20, 2017 1:20 AM GMT

Thanks for the support.
Extuls
#208123877Tuesday, January 24, 2017 5:12 PM GMT

Bump.

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