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Weirdraidercs35
#208251959Thursday, January 26, 2017 6:56 AM GMT

Say I emit 20 particles from a local script to the plr's body. Any way to make it replicate to other people ? (without doing it from the server) ty im a mlg
Kazertt
#208252093Thursday, January 26, 2017 6:59 AM GMT

Stick the script in StarterCharacterScripts?
Weirdraidercs35
#208252415Thursday, January 26, 2017 7:06 AM GMT

what would that do ? im a mlg
Kazertt
#208252480Thursday, January 26, 2017 7:08 AM GMT

Stick the script or local script into the character whenever they spawn, then you can say clone a particleemitter from rep storage and parent it to the localplayer's torso
Kazertt
#208252781Thursday, January 26, 2017 7:15 AM GMT

Starterpack also works.
Weirdraidercs35
#208253568Thursday, January 26, 2017 7:32 AM GMT

uhhh. I already have the particle emitter in server side and on the client, but when i call :Emit(20) on the emitter from a localscript the server doesn't show the particles. im a mlg
Kazertt
#208254783Thursday, January 26, 2017 7:58 AM GMT

trigger a server event to emit and put the particleemitter in with a normal script
Weirdraidercs35
#208276044Thursday, January 26, 2017 4:19 PM GMT

thats exactly wat im trying to avoid. i dont want latency
dontOOFme
#208276515Thursday, January 26, 2017 4:27 PM GMT

Rip

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