of     1   

Blizzei
#208303356Friday, January 27, 2017 1:21 AM GMT

So the script is supposed to make the player progressively getting faster till it reaches 80, however when you get ragdolled or idle it should go back to the regular walkspeed for the game (10) I thought i looked in humanoidstatetypes to see if there was an idle type but i didnt see it on there so idk what else to put besides "None" h.StateChanged:connect(function() -- h is the humanoid, the script works ok but it just doesnt slow down the player when it stands local s = h:GetState() if s == Enum.HumanoidStateType.None or s == Enum.HumanoidStateType.Ragdoll then h.WalkSpeed = 10 else if s == Enum.HumanoidStateType.Running then while h.WalkSpeed < 80 do wait(h.WalkSpeed/80*1.5)--wait time increases as walkspeed increases h.WalkSpeed = h.WalkSpeed + 1 end end end end)
Blizzei
#208303404Friday, January 27, 2017 1:22 AM GMT

what it does is makes the speed go faster even when you're just standing still
Blizzei
#208304590Friday, January 27, 2017 1:40 AM GMT

bump
Blizzei
#208305165Friday, January 27, 2017 1:49 AM GMT

bump2
Blizzei
#208305472Friday, January 27, 2017 1:53 AM GMT

Oh i fixed it
AyeeAndrxw
#208305613Friday, January 27, 2017 1:55 AM GMT

can you post the fix? r+ ROBLOX enthusiast
AyeeAndrxw
#208305664Friday, January 27, 2017 1:56 AM GMT

Also the regular walkspeed is 16, not 10. r+ ROBLOX enthusiast
Blizzei
#208307061Friday, January 27, 2017 2:13 AM GMT

Yeah i know, but for the game ill be working on the minimum speed will be 10
Gomlsauresrex
#208308084Friday, January 27, 2017 2:25 AM GMT

btw theres an event called Idle humanoid.Idle:connect(function() print("Do ur work") end)

    of     1